Raspberry Pi Dedicated Issue ( 2 ) [support] (26)
Quake 3 Fortress on ioquake3 for Linux is console only? [support] (15)
How to Create Working Portal Cameras? [dev] (11)
Flexible HUD Mod for ioq3 [dev] (6)
Auto-Update Update [general] (1)
Questions about GL2 / renderer2 [dev] (5)
Anticheat software that violates the GPL [dev] (8)
Important Security Update: Please Update ioquake3 Immediately [ioquake3] (9)
Can't launch ioquake3 in macOS Sierra [support] (7)
Help Wanted [ioquake3] (9)
Invalid game folder [support] (7)
Raspberry Pi/RetroPie Quake 3 multiplayer support? [support] (7)
Remove virtual machine? [dev] (3)
Rocket Jump Damage! [dev] (6)
Rendering code for main game menu [dev] (3)
Undefined reference to `_ZGVbN2v_sin' [support] (8)
Ioq3ded & OSP spectator bug [dev] (8)
Sv_maxclients latched [dev] (7)
Pill collision model for player [dev] (8)
Low fps and other stuff [support] (5)
Upgrading the license of an ioquake3 based project to GPLv3+ [ioquake3] (2)
Implementing soft particles [dev] (6)
What is new with AVP in Avp-20170505-a1? [avp] (3)
Serverbrowser favorites not working - solved [support] (7)
Game mismatch: This is a QuakeArena-1 server [support] (4)
Compiled and "trying to install" in Debian Stretch [support] (8)
Could not find include file <stdio.h> [dev] (4)
Config Scripting Help [support] (4)
Ioquake3 linux version - no response from master server [support] (6)
My Configuration Changes Aren't Being Saved on Linux [support] (5)
Full HD isn't working [support] (3)
Autoexec.cfg not works [support] (5)
Latest openarena package in ubuntu (1.36+u20160122+dfsg1) crashing? [support] (3)
Properly Compiled but won't run after copying game data [avp] (4)
Custom callvotes [dev] (5)
Connect to private game? [ioquake3] (4)
Changing the weapon camera [ioquake3] (6)
Bots take too much time to respawn [support] (5)
Difference on Ping with ioquake3 [support] (6)
Quake 2 Port on Chromebook or Mobile Java Phones? [Quake 2] (4)
How to Create Surface Light Shaders [dev] (3)
Lightmap width and height of size 0 [dev] (5)
Maps for OpenGL2 [ioquake3] (4)
Q3A texture file formats [ioquake3] (5)
Instantly awaiting gamestate [dev] (3)
Force team switch & keep stats [dev] (4)
Ioquake3 on Linux issues [ioquake3] (4)
TOW Missile for RPG [dev] (3)
Storing players' team numbers [dev] (3)
Re-texturing project [dev] (5)