I want to make a standalone game, and I want to progressively replace the assets from the demo. I tried unpackaging the assets from pak0, and it works fine, but when I repackage them (unmodified) with
mkdir pak0
cd pak0
mv pak0.pk3 pak0.backup.zip
unzip pak0.backup.zip
zip pak0.zip pak0/*
mv pak0.zip pak0.pk3
, it tells me:
$ pwd
(source code of ioquake3)/build/release-darwin-x86_6/
$ ./ioquake3.app/Contents/MacOS/ioquake3
./ioquake3.app/Contents/MacOS/ioquake3
tty console mode disabled
ioquake3 1.36_GIT_d28e667e-2018-03-04 macosx-x86_64 Apr 11 2018
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
/Users/Famille_Pintado/Library/Application Support/ioquake3/baseq3
./ioquake3.app/Contents/MacOS/baseq3
./baseq3
./baseq3/pak0.pk3 (64 files)
----------------------
64 files in pk3 files
Couldn't load default.cfg
What am I doing wrong? Since the initial pak works, it must be that I’m repackaging it wrong, right?