I want to make a standalone game, and I want to progressively replace the assets from the demo. I tried unpackaging the assets from pak0, and it works fine, but when I repackage them (unmodified) with
mkdir pak0
cd pak0
mv pak0.pk3 pak0.backup.zip
unzip pak0.backup.zip
zip pak0.zip pak0/*
mv pak0.zip pak0.pk3
, it tells me:
$ pwd
(source code of ioquake3)/build/release-darwin-x86_6/
$ ./ioquake3.app/Contents/MacOS/ioquake3
./ioquake3.app/Contents/MacOS/ioquake3
tty console mode disabled
ioquake3 1.36_GIT_d28e667e-2018-03-04 macosx-x86_64 Apr 11 2018
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
/Users/Famille_Pintado/Library/Application Support/ioquake3/baseq3
./ioquake3.app/Contents/MacOS/baseq3
./baseq3
./baseq3/pak0.pk3 (64 files)
----------------------
64 files in pk3 files
Couldn't load default.cfg
What am I doing wrong? Since the initial pak works, it must be that I’m repackaging it wrong, right?
There is probably a top-level pak0 directory in the pk3 causing default.cfg to be named “pak0/default.cfg” and need zip -r as pointed out by Chomenor to add all files.
unzip pak0.pk3 -d pak0.pk3dir
cd pak0.pk3dir
zip ../pak0-rebuild.pk3 -r botfiles demos gfx icons levelshots maps menu models music scripts sound sprites textures video vm *.cfg
cd ..
For rapid editing and testing of assets it’s more convenient to run with the files unzipped in baseq3/ or baseq3/pak0.pk3dir/ and sv_pure cvar set to 0. Running the vid_restart command will reload updated graphics without having to restart the whole game.
It’s becoming even weirder. I tried re-using the original pak0 with
cp pak0.backup.zip pak0.pk3
and it doesn’t work. “Couldn’t execute autoexec.cfg”, and something about opengl extenstions, while it worked perfectly before. I’m going to try to recompile. Something’s wrong.
Some files moved. Maybe delete the qvms from the pk3 because it’s taking precedence over qvms in build directory.
It’s not fully compatible but it’s usable if you replace botfiles/inv.h as I mentioned before. There is some bot chat issues with demoq3 botfiles so don’t botter trying to order them around in teamplay (though it’s possible to make your own compatible botfiles using the OpenArena botfiles). Some content will be missing as later versions renamed lightning trail and ctf icons and maybe others.