I haven’t been able to reproduce this bug, can you tell me more about which model of Mac you’re using? Here’s an app that’ll help you figure out which one you have if you’re not sure.
A new build is uploaded a few minutes after each commit to the repository. Unfortunately there is no on-page notification of build date. Thanks for the feedback, I updated the page to note this.
I could get access to the beta, but I only have one Mac that uses a small SSD. It would be a problem to run a beta OS. We may find another contributor to try that, thank you for the link.
Thank you for trying it again. Unfortunately, we still do not have anyone specializing in Mac OS X available who can figure out what’s going on and update ioquake3. Please keep us up to date if you find that a new version of the OS changes the error or if the error goes away.
To opengl1 and the latest version now runs. I imagine had I done that from the start; it would have worked too.
Just for future reference; if I set it to opengl2; this appears in the console and it goes back to opengl1 and works and doesn’t crash out:
----- Initializing Renderer ----
Trying to load “renderer_opengl2”_x86_64.dylib” from
"/Applications/ioquake3/ioquake3.app/Contents/MacOS"…
Trying to load “renderer_opengl2”_x86_64.dylib” from
"/Applications/ioquake3"…
Loading “renderer_opengl2”_x86_64.dylib” failed
failed:
“Failed loading /Applications/ioquake3/renderer_opengl2”_x86_64.dylib:
dlopen(/Applications/ioquake3/renderer_opengl2”_x86_64.dylib, 6): image not
found"
Trying to load “renderer_opengl1_x86_64.dylib” from
”/Applications/ioquake3/ioquake3.app/Contents/MacOS"…
Using the latest test build OpenGL 1 works but 2 still does not. Here is what is reported in the console when it’s set to 2:
----- Initializing Renderer ----
Trying to load “renderer_opengl2”_x86_64.dylib” from
"/Applications/ioquake3/ioquake3 2.app/Contents/MacOS"…
Trying to load “renderer_opengl2”_x86_64.dylib” from
"/Applications/ioquake3"…
Loading “renderer_opengl2”_x86_64.dylib” failed
failed:
“Failed loading /Applications/ioquake3/renderer_opengl2”_x86_64.dylib:
dlopen(/Applications/ioquake3/renderer_opengl2”_x86_64.dylib, 6): image not
found"
Trying to load “renderer_opengl1_x86_64.dylib” from
”/Applications/ioquake3/ioquake3 2.app/Contents/MacOS"…