4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn’t read q3history.
Your network rate is too slow for VoIP.
Set ‘Data Rate’ to ‘LAN/Cable/xDSL’ in ‘Setup/System/Network’ and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
Hi @zturtleman, thanks for your response! I know this is almost a two year post, but I happen to have the same issue as the OP, and unfortunately test builds seem to be taken offline (according to this page https://ioquake3.org/get-it/test-builds/) and the link you posted to macOS players guide returns 404.
Any idea how does one get this running on macOS these days?
The last line in the log for me says GL_RENDERER: ATI Radeon R9 M370X OpenGL Engine. Then it crashes. This is actually somewhat odd, because my 2015 MacBook Pro has Intel Iris Pro 1536 MB.
Also I’m running macOS Mojave, if that makes any difference.
In Terminal, navigate to the source code folder and run ./make-macosx.sh x86_64
The compilation takes a minute or so, and then you’ll have the ioquake3 app inside of the build directory. Make sure to add the *.pk3 files under baseq3 folder, and you should be good to go!
Huge props to the people who set this project up, it was super easy to compile, I’m actually mind blown! Hats off!
zturtleman, thank you for the instructions. I was able to get ioquake compiled and running on OS X 10.15.6 (after upgrading) but it’s barely playable now. I’m using the same q3config as I was before upgrading and it was running quite smoothly then. Any thoughts?