Here’s a topic for people to show their projects
Here I go :
I’ll add a download link later on if some people are courageous enough to try
Here’s a topic for people to show their projects
Here I go :
I’ll add a download link later on if some people are courageous enough to try
Here’s a gameplay video of the current (final until I want to work on it again )
What do you think ?
I followed the progress you made! Looks cool!
Are the enemies (tweaked) regular bots or a new entity type?
The enemies are a new entity type ! at the moment they can’t move around at all, I didn’t understand how I could move an entity around in the game, and make it look smooth on the client side … Even the rotations, for the moment, are brutal angle changes, not linear interpolated movements … it’s a tough question
Bump !
I don’t know if people are actually doing stuff with ioquake3 these days …
I was working in fruit fields in Japan for a month or so, and there were frogs. So I want to make a game with some frog simulation. So I modeled a frog :
And I made it ready for animation and stuff :
And I exported it to IQM format. Now I’m getting my dev environment ready !
Cheers
Got the model ingame, shader set to RgbGen Identity for the moment (Rgbgen VertexLit makes it all black ! maybe because the room is too simple, I don’t know…)
The next step is to get some animation working !
I’ll also try to get the parallax mapping to work !
Models should use rgbGen lightingDiffuse, not vertexLit.
Yay it works ! And so does the parallax mapping
Of course this needs some tweaking but that’s for later
awesome stuff. could you maybe share the pk3, or do a tutorial for the animation? i cannot get bump-mapping or animation to work at all. it’s ignoring my mtr file
I didn’t work back on ioQuake since months, I’ve been busy with traditional art. So I can’t help you with animation atm.
For the parallax / mtr shaders, you have your shader file and the shader (texture) name have the exact same spelling ! watch out for typing errors also. Make sure your Parallax-related Cvars are turned on !
As for the texture, I’m pretty sure I was doing something wrong with mine because I couldn’t get rid of these weird deformations you can see on the screenshot.
I’m really busy on other things so I can’t prepare a pk3 and test it out right now sorry ! But I’m sure You’ll get it working after some time