About the general category
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0
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1
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September 19, 2024
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Welcome to the ioquake community forum!
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1
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28615
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June 19, 2015
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Steam Path Problems
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1
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171
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January 20, 2024
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Ioquake3 running on a Sun Microsystems PN17JO CRT monitor
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0
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179
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January 14, 2024
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Auto-switching maps
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2
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239
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January 7, 2024
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Merging server_compile.sh and start_server.sh?
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0
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170
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December 19, 2023
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Problem with Maverick 3D and changing the coordinates of weapon model
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2
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518
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July 3, 2023
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Locking a client for LAN Parties/Conventions
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4
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526
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May 9, 2023
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[Resolved] All binary builds are 404'd. Out to lunch
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3
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353
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February 4, 2023
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r_measureOverdraw result always keep 253.33
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0
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288
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November 11, 2022
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QuirkyChirps beta model pack
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1
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1123
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July 28, 2019
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Quake 3 fire logo
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1
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724
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August 28, 2022
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Three monitor setup on Mac Studio M1 Max
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0
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388
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May 11, 2022
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Quake Champions Conversion Mod for Quake 3
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0
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3034
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May 5, 2022
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Some questions regarding this project
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1
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592
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December 12, 2021
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Implementation of the wildly documented Inverse Square Root Magic Number refinements?
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0
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734
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June 28, 2021
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Porting to new platforms? Any porting document?
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3
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886
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February 22, 2021
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Ioquake3 Linux vs ioquake3 Windows (Proton)
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1
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1322
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January 19, 2021
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Save File Location?
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1
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1952
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January 16, 2021
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When windows binaries will be available?
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0
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808
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September 23, 2020
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Linux Build -- fatal error: 'SDL_version.h' file not found
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1
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2030
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August 7, 2020
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Compiling native cgame/ui on Windows
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3
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851
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July 17, 2020
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Asset Extraction
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1
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888
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July 14, 2020
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Rocket Arena 3 Binaries - Contact to David "crt" Wright
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1
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970
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July 11, 2020
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cg_gunX, cg_gunY, cg_gunZ, r_znear: can you build a release with this variables unlocked?
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8
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4506
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June 23, 2020
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Cant get Beryllium server to show in q3 built in browser
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0
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723
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June 15, 2020
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Curious about progress on 64-bit MacOS
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1
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803
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June 13, 2020
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Viable modelling pipeline
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0
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703
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June 8, 2020
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Ioquake3 server with sv_dlURL and HTTPS
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2
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1105
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May 22, 2020
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Fastest possible server and client connection?
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0
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1230
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May 4, 2020
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