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Idea for 210 level campaign, that is like the official Quake 3 Campaign
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0
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148
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May 14, 2024
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Old mod to new ioquake3
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1
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248
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March 4, 2024
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Custom shaders with custom footstep sound
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1
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238
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February 23, 2024
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Lerp functions in ioq3 info?
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0
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199
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January 11, 2024
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ClientGame QVM/DLL startup
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1
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248
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December 30, 2023
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How to compile with sdl264.dll using a different name?
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6
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341
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December 2, 2023
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Uvmaps not working?
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3
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315
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October 22, 2023
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Problem with transparent textures covering other textures
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4
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572
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July 21, 2023
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How to build ioquake3 using Cygwin
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5
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6832
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February 12, 2016
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Project COSM, my IOQ3 fork
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10
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725
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March 31, 2023
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General thoughts on enhancements
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2
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492
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March 29, 2023
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Msvc X64 build and the VM
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1
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382
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March 25, 2023
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Does game code written from scratch require to be GPL'd?
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3
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1059
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March 23, 2023
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Spearmint vs ET:XreaL vs Daemon
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1
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496
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October 25, 2022
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Bid For Power (BFP) - Source code recreation
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0
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552
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September 9, 2022
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Compiling with VS 2022
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3
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549
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August 18, 2022
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How do i use .pk3dir feature?
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6
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1418
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July 12, 2022
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Q3 game mod programming links
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5
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2473
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July 11, 2022
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Quake 3 Lag Compensation Mod
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3
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2141
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June 21, 2022
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Can ioquake3 be compiled for SDL1?
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2
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486
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June 4, 2022
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Problems including (Klein) library in Ioquake
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2
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496
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May 18, 2022
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How do I fix these errors during compilation
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0
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482
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May 17, 2022
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Weapons from Quake Champions
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13
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4343
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May 4, 2022
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Use ttf font in a standalone game
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4
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3121
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May 4, 2022
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Customizing the Main Menu
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1
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570
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March 24, 2022
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Instagib mod, looking for more
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4
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785
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March 4, 2022
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Adding libraries to build process
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0
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558
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February 20, 2022
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Flexible HUD Mod for ioq3
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16
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12120
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January 30, 2022
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Making a standalone game from ioquake3?
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3
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3339
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October 25, 2021
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Removing the whole VM layer
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1
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928
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March 5, 2021
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