Hi. My friend is doing a custom player model for Quake 3, and there are problems that arise.
Workflow was like this: making model and animations in Blender, then export with md3 exporter plugin, then add “tags” with Npherno’s md3 compiler, also additional stuff like animations config text file with needed frames data and skins.
However, problems appear. If preview model in MM3D (misfit/maverick) without tags, animation works for torso/legs, but head stays untouched. If save model with tags through npherno compiler and see how it looks in both MM3D and Quake3… Well, first, body parts become far apart from each other. Also, animations getting messed up too.
Would provide more specific details if needed. So… anyone still remembers/knows/has experience and can advice and help?