Flexible HUD Mod for ioq3 [dev] (10)
When update to test build on linux it breaks [support] (2)
Maps and characters dark [support] (3)
Models in opengl2 are too bright [support] (2)
Maximum graphic quality ioQuake 3 [support] (4)
Will ioquake3 feature vulkan support? [ioquake3] (2)
Binary files for Linux/Mac OS X [avp] (5)
Need a new project for ioquake [ioquake3] (7)
Compiling, but code changes not applying [dev] (6)
QuakeDroid - A perfectionist Android Quake [Quake 1] (2)
Seeking osp colors source code or liking [dev] (2)
Special procedures to create a pk3? [dev] (12)
Compile ioquake3 with opengl1 as default [dev] (2)
Rocket Jump Damage! [dev] (7)
Can't get item to spawn on players at startup [dev] (4)
Using pipes between engine and python [dev] (1)
Medikit change and icons [dev] (3)
PSVITA port, help needed [dev] (1)
.md3 issue loading model texture in gtk 1.6.5 [dev] (5)
What does pak0 contain? [ioquake3] (6)
Can I do a commercial project with this engine? [dev] (2)
Running Engine without graphics and uncapped frame rate [dev] (5)
Start on secondary monitor? [support] (5)
Game.log / game stats [support] (3)
How do I change protocols or version numbers to play in other servers? [support] (11)
[Debian Sid] ioquake3 installed in the /root/ dir and not in the /home/myuser/ dir [support] (3)
No Video PLEASE HELP LONG TIME [support] (2)
Maps disappearing from Skirmish menu [ioquake3] (9)
Question about config files and GPL [dev] (5)
Ioquake3 GPL license issues [ioquake3] (4)