I am kinda new to ioquake and I am interested in creating games with this engine.
I’ve already been reading the source repo on github a bit and seem to have a general understanding of how the engine works.
There is just one thing that throws me off a bit…
I don’t really see where and how the code execution of the Client Game module works:
I could find several functions which handle general data initialization of the VM’s, but I couldn’t find any thread creations (which could initiate VM calls for example).
So my particular questions are:
a) Is the Client Game VM/DLL code running once per Client Frame or does it execute in its own dedicated thread?
b) Which function is calling Client Game VM/DLL functions for the first time (eventually doing some startup initialization)?
I am truly sorry if my question seems stupid, but I really don’t understand right now how such a “cgame” qvm or dll is structured.
Thanks a lot for your answers in advance ,