Thanks for the tutorial! It was the only working tutorial so far. The one on the ioQuake3 site does not work… Now I was finally able to compile the 32bit files! and they work on a windows 10 system and properly use hardware EAX with Creative’s own OpelAL.dll 1.1, yaay.
Now, my main reason is to get it working on WinME and WIndows XP, preferably with networking. I have some vintage PC’s with Voodoo 3/5 cards (3DFX Glide) and Audigy 2 soundcards (EAX) running. Creative’s OpenAL with EAX is amazing I can tell you!
Now, for all those people who are going to spend a lot of their time and energy in asking why, or how windows ME is horrible, and these vinage OS’ses should not be used. Well that’s no help, your’re wasting your time on someting that has been posted all over the internet. And for your statisfaction these are gaming only vintage systems on their own lan and no, new OS will not run, somethin with 3DFX drivers being not so great after windows XP, and same with Creative EAX. Also the 3DFX glide games usually are windows 95/98/ME only so I choose ME (ME works amaaaaziiiinggg I can tell you)
So anybody around having the same problem, looking for the latest 32bit ioQuake3 builds for WinXP and Win9X, it would be amazing to know how to compile them or to share such builds!