Questions about GL2 / renderer2
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4
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1849
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June 14, 2017
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Storing players' team numbers
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2
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1069
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June 7, 2017
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Sv_maxclients latched
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6
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2488
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June 4, 2017
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Could not find include file <stdio.h>
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3
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2156
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June 4, 2017
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Ioq3ded & OSP spectator bug
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7
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1634
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June 4, 2017
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Instantly awaiting gamestate
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2
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1482
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June 2, 2017
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Removing _GIT_ from build information
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2
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1004
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May 29, 2017
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Implementing soft particles
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5
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1457
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May 28, 2017
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Player/ Bot positions
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1
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1613
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May 26, 2017
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Force team switch & keep stats
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3
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1081
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May 20, 2017
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Custom callvotes
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4
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1329
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May 18, 2017
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Ioq3ded & OSP map download bug
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0
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867
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May 14, 2017
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Forcing intermission countdown via server-side
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27
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3862
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May 10, 2017
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Creation of an engine for playing half-life maps
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6
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2554
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May 9, 2017
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How to Create Surface Light Shaders
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2
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1519
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February 26, 2017
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Bert Peers Shader Tutorial
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0
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981
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February 24, 2017
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Looking for professional modders to help make a AAA fps game with the quake engine
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0
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2271
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June 8, 2014
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Question about IQM support
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3
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1505
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January 7, 2017
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Problem modifying old code
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5
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1267
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December 17, 2016
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[TUP] The Unofficial Patch for Quake 3 Arena and Team Arena
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8
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7631
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December 7, 2016
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Porting quake 2, 3 and 4 to id tech 6
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6
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3060
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November 11, 2016
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Lights getting cut in GL2 renderer
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12
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1799
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October 27, 2016
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Custom Windows installer - how?
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2
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1169
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October 18, 2016
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Coding concept/question
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6
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1543
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October 4, 2016
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Where to upload mods
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2
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1154
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October 2, 2016
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Rendering a cinema 4d scene in real time using id tech 3 r 4 and then mapping it to opensoundcontrol
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1
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1144
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July 21, 2016
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Screenshots & Wips
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9
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5010
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April 20, 2016
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What features do you like about the OSP Q3 mod?
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4
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2130
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March 27, 2016
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Is there any API for interacting with the engine?
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1
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1546
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March 11, 2016
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Openal and sdl dll files
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1
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1668
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March 4, 2016
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