Implementing cg_nochatbeep [SOLVED]
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6
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2799
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February 29, 2016
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Source without all the extras
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1
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1614
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February 27, 2016
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Using ioquake3 for a standalone game
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8
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5927
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February 16, 2016
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Ogg audio (MinGw)
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5
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2964
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January 21, 2016
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Implementation of gray-scale conversion of the map
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5
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3757
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January 12, 2016
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Client-side chat ignore function
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0
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1264
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January 3, 2016
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Debugging ioquake3 on Linux?
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3
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2695
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December 29, 2015
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Adding own native mods/libraries
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3
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1824
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November 11, 2015
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How do i compile ioquake3 and make a Quake3 mod?
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0
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1930
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October 31, 2015
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Having automated clients fight on a Q3 server
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2
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1621
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October 29, 2015
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Focus On Mod Programming in Quake III Arena
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8
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6012
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August 3, 2015
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Custom map- how big it can be?
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2
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4505
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July 30, 2015
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Shock collar integration
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1
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1976
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June 12, 2015
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Player health/armor values (server code only)
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6
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3431
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June 12, 2015
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Unlagged network code
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7
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5351
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June 8, 2015
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Question: Download old ioquake3 code version from Github via SVN?
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4
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2752
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May 21, 2015
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2.5d enemy sprites instead of 3d models
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1
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1802
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April 23, 2015
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Building only the client and loadind old QVMs?
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2
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1585
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April 23, 2015
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Crosscompiling: adding a library
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0
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1537
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April 13, 2015
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Using Particle Studio's particles in-game
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0
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1707
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October 31, 2014
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Overall architecture: coupling between game, cgame, etc?
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0
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1533
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January 9, 2015
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Why register assets?
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3
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2288
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January 14, 2015
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Setting default renderer?
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4
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2134
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December 12, 2014
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Full-screen shaders?
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1
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1765
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December 12, 2014
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Rendering reflected model
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3
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1693
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November 30, 2014
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Official opengl es support?
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0
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1545
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November 16, 2014
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ioquake3 / ray tracing
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1
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2110
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November 1, 2014
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Texture clipping
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10
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2618
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October 31, 2014
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Removing cdkey checking (for standalone totally different game)
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3
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1962
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October 31, 2014
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Compiling with SDL2. Am I missing something?
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3
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3698
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October 28, 2014
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