Having automated clients fight on a Q3 server

Hello everyone!

I want to evaluate the performance of a Q3 server, and since having a large number of human players is hard/infeasible, I’m looking for a way to have ai players or something similar that operate as clients.

Are you aware if anything similar has been done? Any suggestions?


I’m not sure how you would make an automated client that simulates player-behavior without getting into a hairy discussion of cheating in the game.

Maybe I’m stating the obvious but Q3 has bots (AI clients) built in. Use the addbot command or bot_minplayers cvar to add them to your server. This won’t simulate the Internet bandwidth usage of real players however.

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