CL_parseGamestate: bad command byte
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0
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244
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December 31, 2023
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ClientGame QVM/DLL startup
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1
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181
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December 30, 2023
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Merging server_compile.sh and start_server.sh?
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0
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175
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December 19, 2023
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Merry Quakemas!
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3
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202
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December 17, 2023
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How to fix the overbounce bug
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2
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277
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December 12, 2023
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How to compile with sdl264.dll using a different name?
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6
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240
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December 2, 2023
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7dfps Game Jam Running From December 8 to 16
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0
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205
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November 3, 2023
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Thank you, Digital Ocean!
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0
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227
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November 3, 2023
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Uvmaps not working?
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3
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271
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October 22, 2023
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Sandy Cheeks Player Model for Quake 3 Arena
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9
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1806
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October 5, 2023
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Issues centering the game in 4:3 Fullscreen
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2
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614
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September 15, 2023
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Ancient crosshair color feature
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0
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319
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August 27, 2023
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Linux Retro System Halp!
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1
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369
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August 11, 2023
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Quake 3 crashes when 'fight' pressed - Mac 13.4.1
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1
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372
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July 31, 2023
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Problem with transparent textures covering other textures
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4
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456
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July 21, 2023
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Problem with Maverick 3D and changing the coordinates of weapon model
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2
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566
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July 3, 2023
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How to build ioquake3 using Cygwin
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6
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6540
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June 24, 2023
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Windows 32bit Testbuilds link broken
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5
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1233
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June 24, 2023
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Is there a compile tutorial?
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11
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3602
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June 24, 2023
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Error compiling on Arch Linux: "SDL_version.h: No such file or directory
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9
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509
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June 18, 2023
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Modified engine transfer issues
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0
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321
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May 30, 2023
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Locking a client for LAN Parties/Conventions
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4
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533
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May 9, 2023
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Keeping Game Data while removing unnecessary garbage
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6
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377
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April 20, 2023
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Project COSM, my IOQ3 fork
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10
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520
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March 31, 2023
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General thoughts on enhancements
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2
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431
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March 29, 2023
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Msvc X64 build and the VM
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1
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333
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March 25, 2023
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Does game code written from scratch require to be GPL'd?
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3
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767
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March 23, 2023
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Font generators for Q3
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7
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2828
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March 22, 2023
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Run IPv6 ioQuake3 server
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3
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510
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March 1, 2023
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[Resolved] All binary builds are 404'd. Out to lunch
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3
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354
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February 4, 2023
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