Ryan C. Gordon Ports ioquake3 From SDL2 to SDL3 in 90 Minutes!

Originally published at: Ryan C. Gordon Ports ioquake3 From SDL2 to SDL3 in 90 Minutes! – ioquake3

One of the foundational parts of ioquake3 is the Simple Directmedia Layer (SDL). This open-source library makes developing any game easier, but it is especially useful for cross-platform games that want to escape the effects of getting locked in by other libraries like DirectX which are only available on Microsoft’s platforms. SDL is so useful,…