Will ioquake3 feature vulkan support?

Just saying ,it would be cool if they did.

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I’m not sure it’s necessary. I mean, Vulkan provides better performance, but since Quake is a rather simple graphically and very optimized game made for systems way less powerful than today’s computers, I think OpenGL’s performance is sufficient and it probably wouldn’t be worth the hassle of porting the backend.

Vulkan support was added in this branch - https://github.com/suijingfeng/vkQuake3

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I wonder if they’re doing something like what was done in Q2?

I think there is one use case for a standard vk renderer that makes a lot of sense: the Raspberry Pi. The OpenGL2 renderer is very slow on Raspberry PiOS, even on a Pi 4 on bookworm. The hardware is fast enough, as the legacy renderer runs about twice as fast, so I’m wondering if parts of the Pi’s OpenGL stack aren’t accelerated on the GPU.