Where in the code is the orientation matrix for the camera? I have tried setting 2 vectors of backEnd.viewParms.world.axis to the up and lookat vectors of my camera (I’m adding another renderer) but it doesn’t work.
Thanks
Where in the code is the orientation matrix for the camera? I have tried setting 2 vectors of backEnd.viewParms.world.axis to the up and lookat vectors of my camera (I’m adding another renderer) but it doesn’t work.
Thanks
tr.viewParms.world.modelMatrix is the modelview/view matrix for the camera.