Would it be possible to add these functions to ioquake3 ?:
make the MF2 game engine able to read 2x2 tga’s, as well as 8x8 as well as 2x128 tga’s (note that some additional changes to netradiant would also be useful then, see
thus including everything in between :69, 70)
make the MF2 game engine able to read .mtl’s (which accompany obj’s and serve to provide coloring to the obj models)
The idea is that by allowing low-res textures, and supporting .mtl’s, the texture resolution can be reduced significantly (to a level,
unsupported by either ioquake3 or netradiant) yet the model
quality can be kept high, and “per zone” model coloring can be used. All in all, this would make the game run much more quickly (and require a less performant pc) yet maintain reasonably good graphics quality overall. This is very important for games that use very large q3 maps (battlefield-type games such as MilitaryForces/MilitaryForces 2).