PSVITA port, help needed

Hello everyone, i started working on a port of ioquake3 for PSVITA. On PSVITA i wrote a minimalistic wrapper for openGL since the console uses a custom API (sceGxm) however whenever i try to run it with data files from Steam, i get nothing rendered at all during id logo cinematics and a complete white screen in main menu. I’m starting going out of ideas what could be the issues. Do you have any advice? My wrapper atm doesn’t have multitexturing (for the moment whenever a multitexture draw is called i just discard TEXUNIT1 (assuming they’re lightmaps). I’ve also not compiled the q3_ui, dunno if that could be an issue. Current log i get generated by ioq3 is: https://pastebin.com/Vs7CxRAS

Repository link: https://github.com/Rinnegatamante/vitaQuakeIII