Aspect correct widescreen HUD on q3dm11.
A ioquake3 baseq3 mod with aspect correct widescreen HUD support and HUD scaling options.
Download: https://clover.moe/flexible-hud-for-ioq3/
I made it in 2013 to allow specific behavior requested by @trodas on the old ioquake3 forum. It reuses the widescreen support from Spearmint Quake 3. I’ve linked to the release 2 version (ztm-flexable-hud-r2.pk3) directly in a few post on here. I’ve edit the posts to point to my website so the newest version can be found.