Hi to everyone, and thank you for all the solutions I’ve been reading.
Does anyone know how to create a custom shader to add a particular footstep sound to a custom texture?
I created a lot of .tga textures but I need different footstep sounds at least for grass and wood.
I found how to create a shader but using pre-existing parameters.
In shader files it mentions “surfaceparm” for example metal.
The thing I can’t understand is: at which sound file is it refering and how does it work that to play a sound for each step it only need to write “surfaceparm” without mentioning any sound file or directory?
Sorry for the errors and thank you for your help.