Changing the locomotion Input for Quake

Hey Guys

We’re trying to trial out our alto device (360 degree movement) with Quake,
but need to change the locomotion input.

Any tips would be most appreciated for how we can do this ?

Many thanks in advance!
Vito
https://www.viso.space/

Converting the game input to the desired movement and view angles is handled by the CL_CreateCmd() function.