Yep, it’s me. Ah, yeah I don’t have a clever workaround for r_znear. It should indeed be range checked so people can’t (as easily) look through walls.
By the way what is the Quake Live range of cg_gunX, Y, Z?
Yep, it’s me. Ah, yeah I don’t have a clever workaround for r_znear. It should indeed be range checked so people can’t (as easily) look through walls.
By the way what is the Quake Live range of cg_gunX, Y, Z?