cg_gunX, cg_gunY, cg_gunZ, r_znear: can you build a release with this variables unlocked?

zturtleman? is it you? WOW!! man! I don’t know what you are here! MEN!! Thanks a LOT for your GREAT work with SPEARMINT MEN! Is very very impressive to see you here dude!

Well, I’ve follow step by step your manual and the result of the .PK3 is awesome!
I’ve loaded the XBOX 360 Weapon Models on your Spearmint, and the result are sublime

However, the problem of cutted weapon model by znear is there yet. look:



Is possible with your knowledge make a spearmint release (or ioquake release) with the r_znear cvar unlocked?
Or if do you prefer, make the r_znear cvar like Quake Live does (limit his values between 0 to 4) for example.

Quake Live manage the cg_gunX, Y and Z between a range values, so, is a great idea for bring to other source ports, I think.

Thanks again dude for your great help throug all this years.
Cheers! :wink: