I had spent much time trying to do it in XCode (misc/xcode/ioquake3.xcworkspace).
Problems:
- There is no Speex library in repo. (my solution: I’ve moved it from ancient ariya’s fork)
- renderer1, renderer2, ioquake3 reference to SDL 1.2 but there is only SDL 2.0 in “code/libs/macos” directory. (my solution: I’ve replaced SDL 1.2 with 2.0).
- I got tons of OpenGL errors like “Unknown function glXXX”. (no solution)
What am I doing wrong?