@mikkeloerum: none i would be aware of, but lvlworld.com might be a good starting point for finding some if any.
I am interested in using that OpenGL2 features in a revival of "Chili Quake XXL" and maybe some future maps.
What Q3map2 settings would be optimal for utilisation of that andvanced featureset?
My guess would be that "-deluxe" and "-keeplights" are needed for the beginning.
Interesting to know would also be if there are any new shader-keywords to use, for example the usage of bump-, specular-, cube- and parallax-mapping effects.