This is a question much more related to the front-end mod “uie12”. I apologize in advance if there is a better place to post this type of question. Please let me know.
I host a private “Quake 3 Arena” and/or a “Quake 3 Team Arena” server for a few friends each week. I started using the referenced mod a few months ago to be able to have more arenas/maps showing and selectable in the interface. The mod does a great job of that. However, the ping for each of my friends has increased versus running the Quake exe without the mod. One says it is so bad he can no longer play. What about uie12 would cause a higher network ping? Might there be a config file setting I have failed to set up correctly?
As example, person1’s ping went from 30-33 to 47-50. Person2’s ping went from 111-112 to 135-137. I can start my server and then use my own laptop to network into the server (i.e., not using a direct LAN connection). In this situation the laptop’s ping changed from 7-8 to 14-15.
Check whether /com_maxfps and /cl_maxpackets in the console match on both clients and both mods. You’ll want both to be set to 125, although you can go further and set /com_maxfps 250 to reduce latency further (make sure V-Sync is off too). Different values will cause the ping to change, not just the ping displayed on the scoreboard, but the actual network latency for various actions.
You can also lower effective latency by using /sv_fps 40 on the server, and setting /snaps 40 on clients.