So, why aren’t you using OpenGL2, the renderer previously known as Rend2?
Yes, you, the person reading this.
So, why aren’t you using OpenGL2, the renderer previously known as Rend2?
Yes, you, the person reading this.
Well, I tried but I couldn’t find any documentation on how to turn it on or how it works.
The readme is not helpful. Some guy in #ioquake3 told me it’s the cvar “cl_renderer opengl2”.
I expected some visual change like dynamic lights but nothing. Did I forget something?
Tried it. Kinda works; my system might be too old though. I switch the mode over to opengl2 and restart the video. A map loads; but it doesn’t display the map to me. It stays on the map load screen even though I can hear the footsteps from running around. I can still use the console(can’t see it) to exit out. I don’t see any errors related to the display issue in the console.
http://s23.postimg.org/bh7l21kkb/q3mac.png.
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This forum software is really nice!
Update.
The above post was using a version dated Nov 2. Downloaded the version from Nov 25. It works now!
http://s18.postimg.org/cl8ceidh5/shot0003.jpg.
Thanks!
I actually do and like it =)
quad dlight looks nice so I´ve just added same effect for BS in yellowish, more will follow hehe
I’ve not yet taken the time to merge more recent upstream opengl2.
If I ever get around to writing material files, I’ll do that.
It’s in my autoexec.cfg but I can’t seem to see much difference …
Because OpenGL2 seems to lack shadow support (the cg_shadows 2 like shadows, unless its possible as I have no idea how to make something like that work with OpenGL2) and because its a waste considering even with it the Steam overlay will still make it glitch out.