Weird reflections on sprites?!

Hello :smiley:

I am wondering about this: When I start my mod with ioquake3 I see strange reflections on sprites. For example fences and plants… And it looks like this:

This weird reflections aren’t there in normal q3a :confused: only in ioquake they show up. Anyone know a command to deactivate this? The shaders looking good to me and since it’s only happening in ioquake I am pretty sure its not the shaders…

Thanks for any help :slight_smile:

Here is the reflection on a closer look.

SOLVED:
I found out this weird reflection coming from the opengl2 renderer.
set cl_renderer “opengl1” and the reflections are gone.

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glad you got it resolved for your mod!

Yes hehe :smiley: at least kinda “resolved”. I am wondering from where this reflection is coming from. Still want to know if there is a command to disable this without disabling the new opengl2 renderer.

There are a few issues with the opengl2 renderer being tracked, one is likely the cause of this issue.

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I think r_specularMapping 0; vid_restart may disable this effect in the OpenGL2 renderer.

I don’t know why is shows up so strongly here. I don’t think there is an issue filed about this.

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