Test-build Mouse feels differant compared to April 09 Release

Hi,

I’ve been using test-builds for servers for ages, but when it comes to playing/clientside I’ve been using the last official IOQ3 release from April 2009. I recently decided to use the test-build as my client side as well, and once I got into game I immediately noticed that the mouse-movement felt very different, it’s slower and sluggish compared to before upgrading to test build. I checked the sensitivities and compared it to other configs though everything checks out.

I wondered if there were ‘newer’ mouse sensitivity/adjustment commands that might be causing it to be different, and what commands should I be looking for to adjust?.

Thanks.

The test build uses SDL 2. Any commands are documented in the Player’s Guide.

http://wiki.ioquake3.org/Players_Guide