Realtime GI in renderergl2

I just started extracting the GI code from Tesseract ( and i’m trying to apply the same algorithm in ioquake by messing around with the new renderer. However, it’s really hard to find anything in the current codebase due to the lack of documentation and it’s “patched up” nature… there’s lot of confusing stuff and lot’s of code laying around since Xreal (and more crap from ET:Xreal). Any chances of having updated information on the renderer?

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I think the Tesseract renderer is quite awesome, I would love to see it in ioQuake3, it could make it more popular !

Don’t hesitate to post updates of your work, I hope you’ll succeed !
good luck !