Could we discuss on best graphic settings, I’m moving to ioquake3 and my current .cfg is mainly based for regular client , very much need a good ioq3 .cfg based for the git version.

// my settings

seta color "ghjkl"

seta con_speed "999"

seta cg_centertime "0"

seta cg_shadows "0"

seta cg_gibs "0"

seta cg_noProjectileTrail "1"

seta cg_oldplasma "0"

seta cg_marks "0"

seta cg_altPlasma "0"

seta cg_autoAction "7"

seta cg_damageDraw "0"

seta cg_deferPlayers “1” // prevents lag then someone is connecting

seta cg_drawTeamOverlay “2” // teammates locations on arena

seta cg_bobroll "0"

seta cg_bobpitch "0"

seta cg_bobup "0"

seta cg_deadBodyDarken "1"

seta cg_fallKick "0"

seta cg_nudge "0"

seta cg_oldCTFSounds "0"

seta cg_predict "0"

seta cg_predictItems "0"

seta cg_railCoreWidth "1"

seta cg_railRingWidth "0"

seta cg_railRingStep "32"

seta xp_snow "0"

seta cg_railstyle "1"

seta cg_railTrailTime "100"

seta cg_oldrocket "0"

seta cg_oldrail "1"

seta cg_projectileNudge "150"

seta cg_fov "125"

seta cg_optimisebw "1"

seta cg_tracerchance "100"

seta cg_tracerlength "9999"

seta cg_tracerwidth "5"

seta cg_altLightning "03"

seta cg_itemFX "1"

seta cg_noTaunt "1"

seta cg_smoke_SG "0"

seta cg_smokeRadius_GL "1"

seta cg_smokeRadius_RL "3"

seta cg_viewAdjustments "0"

seta cg_xerpClients "0"

seta cg_lagHax "0"

seta cg_lightningImpact "1"

seta cg_muzzleFlash "0"

seta cg_noAmmoChange "0"

seta cg_trueLightning "1000000000000000000000000000000000000000000000000000000000000000000000000"

seta cg_brassTime "0"

seta cg_marks "0"

seta cg_simpleItems "1.1"

seta cg_nomip "959"

seta cg_showPlayerLean “0”

// sound

seta s_alCapture "1"

seta s_alDevice "DirectSound Software"

seta s_alDriver "OpenAL32.dll"

seta s_alDopplerSpeed "2200"

seta s_alDopplerFactor "1.0"

seta s_alSources "96"

seta s_alGain "1.0"

seta s_alPrecache "1"

seta s_useOpenAL "1"

seta s_muteWhenMinimized "0"

seta s_compression "0"

seta s_ambient "0"

seta s_announcer ""

seta s_mixSame "2"

seta s_timescale "1"

seta s_doppler "0"

seta s_dopplerFactor "1"

seta s_dopplerSpeed "4000"

seta s_loadas8bit "1"

seta s_rolloff "0"

seta s_distance "100.0"

seta s_min_distance "3.0"

seta s_max_distance "1000.0"

seta s_leafnum "0"

seta s_refgain "0.45"

seta s_refdelay "2.0"

seta s_polykeep "1000000000"

seta s_polysize "10000000"

seta s_polyreflectsize "10000000"

seta s_numpolys "400"

seta s_bloat "2.0"

seta s_occfactor "0.5"

seta s_occ_eq "0.75"

seta s_mixahead "0.120"

seta s_mixPreStep "0.06"

seta s_khz "22"

seta s_separation "0.5"

seta s_musicvolume "0"

seta s_volume “1”

// screen

seta cg_drawfps “1” // shows your fps

seta com_blood "0"

seta com_introplayed “0” // off intro, faster startup

seta r_texturebits "32"

seta r_noportals "1"

seta r_ext_max_anisotropy "32"

seta r_ext_multisample "4"

seta r_customaspect "1"

seta r_swapinterval "0"

seta r_smp "0"

seta r_displayrefresh "144"

seta r_customheight “1440” //1024

seta r_customwidth “2560” //1600

seta r_mode "-1"

seta r_lodbias "0"

seta r_depthbits "24"

seta r_detailtextures "1"

seta r_dlightBacks "1"

seta r_railcorewidth "0"

seta r_drawSun "1"

seta r_dynamiclight "2"

seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "0"

seta r_ext_gamma_control "1"

seta r_ext_multitexture "1"

seta r_ext_texture_env_add "1"

seta r_fastsky "0"

seta r_flares "1"

seta r_ignoreFastPath "1"

seta r_lodCurveError "250"

seta r_primitives "0"

seta r_roundImagesDown "0"

seta r_simpleMipMaps "0"

seta r_subdivisions "4"

seta r_stencilbits "32"

seta r_finish “1” // sync ev.frame

seta r_picmip “0” // textures

seta r_vertexlight "0"

seta r_mapOverbrightbits "3"

seta r_overbrightbits "1"

seta r_intensity “1”

// connection and stability

seta rate “25000” // depends on server and your connection

seta snaps “40” // depends on server

seta net_noipx “0” // off we do not need that

seta cl_maxpackets "125"

seta cl_nodelta “0” // can’t remember, but you dont need it

seta cl_packetdup “0” // ensure s twice that you will get packet

seta cl_punkbuster “1” // enable punkbuster for security reasons

seta cl_allowDownload “0” // forbid download

seta cl_aviFrameRate "30"

seta cl_timenudge "0"

seta com_zoneMegs "16"

seta com_soundMegs "16"

seta com_hunkmegs "256"

seta com_maxfps “125” // set average stable number of your fps

// mouse fix

seta in_dgamouse "1"

seta in_mouse "-1"

seta m_limit "0"

seta sensitivity "0.450"

seta in_subframe "1"

seta m_filter “0” //0-2, m_smooth 1

seta m_smooth “0” //0-2, most Game responsive 1, 2

seta m_yaw "0.030"

seta cg_crosshairsize "38"

seta cg_crosshairhealth "0"

seta cg_drawcrosshair “15”

// e+

seta xp_Crosshaircolor "3"

seta xp_onexit ""

seta xp_country "gg"

seta xp_ambient "0"

seta xp_nobobbing "3"

seta xp_drawweaponselect "0"

seta xp_drawconsole "0"

seta xp_delagWeapons "15"

seta xp_hud “hud3” // available huds from hud0 to hud7

seta xp_noChatBeep “1” // disable console chat beep

seta xp_screenshotDefault “$(rdate)$(time)$(map)”

//Model

seta xp_colors “17870” // rail1 head body legs rail2 (needs

seta xp_enemyColors "iiiii"

seta xp_enemyModel “tankjr” // force opponents to use one model

seta xp_enemySound "keel"

seta model "uriel/xp"

seta headmodel "uriel/xp"

seta team_model "uriel/xp"

seta team_headmodel “uriel/xp”

// other game releated

seta scr_conspeed “999” // console more speed ;D

seta ui_browserGameType "0"

seta ui_browserMaster "2"

seta ui_browserShowEmpty "1"

seta ui_browserShowFull "1"

seta console "1"

seta ui_browserSortKey “0”