Hi, I’ve updated from the latest stable build to the latest test build and enabled the OpenGL renderer 2. It all looks very nice, but when I select NightVision in a mod we’re always playing (Reaction Quake 3) it looks the same as being under water in the new renderer.
This leaves two options:
- it’s only fixable within the mod itself because the code used for the nightvision is partly the same as the underwater code
- it’s fixable in ioquake3
If it’s only fixable within the mod itself could there be an option to disable underwater blurring? It makes the NightVision item unusable and that’s a too important item for us to be able to use the opengl renderer 2 right now, and I’m not in the position to make any changes to the mod itself.
Here are a couple of images to show the difference between the old and new renderer:
Thanks for your time and I really love the work done.