Latest test build: whole screen is red

Stable build works with xcsv_bq3hi-res HD pack.

When I loaded the latest test build, the whole screen is red, and the game sounds like it’s running normally in the background. I just can’t see anything (it’s all red).

Has anyone experienced this? Thanks.

Ouch, are you running Windows, Mac OS X, Linux, or another platform?

Hi. I’m running Windows 7 ultimate 64 bit.

Let me know if you need more info. Thanks.

What graphics card are you using?

The card is an ATI Radeon HD 4600 Series.

Hi Rob_B,

What renderer do you use? I can reproduce your issue only on renderer 2 (OpenGL2).

Open your console and type: \cl_renderer
Hit enter key, if the console says you use “opengl2” than try this:

  1. When console is open type: \r_dlightmode 1; vid_restart
  2. Hit enter key again. The engine will restart the renderer.
  3. Eventually exit and restart the whole game.

The new renderer currently has a few broken bits, especially the dlightmode is broken and crashes a lot (possibly in conjunction with some other cvars).
So, I can reproduce your issue if I set r_dlightmode to 2, instead of 1 or 0.
Though, most of the time my screen is black instead of red, but I also hear the sounds playing in the background…

If changing the r_dlightmode doesn’t help, post us your cvar settings, if you changed some of them:
In console type: \cvar_modified (than hit enter)
after that, type: \condump somename (than hit enter)
This will create a text file you can post here. (eventually delete private data in the log, before upload)

I will than try the cvar settings/combinations you eventually changed.

2 Likes

ToKu,

Thanks for looking into my issue. I will try to reproduce what you’ve experienced and get back to you. I do believe it was on renderer 2, but I will check back when I have more time to play around with it. I’ve gone back to the regular stable build for now with no hiccups.