Hi,
I’m currently making a Quake 3 map. Is there a way to test it without having to put the BSP file into a PK3 file each time?
Thanks!
Hi,
I’m currently making a Quake 3 map. Is there a way to test it without having to put the BSP file into a PK3 file each time?
Thanks!
You can directly launch it with “ioquake3 +set sv_pure 0 +devmap ”
Or launching it from the in-game console.
All that matters is setting sv_pure 0 and that the bsp is in the maps folder.
Nice one, thanks! ![]()
No problem. Seems there was a part of the command cut out or I messed up as I was quite tired when I wrote it.
I’ve added sv_cheats to it as well in case you want to test with cheats.
“ioquake3 +set sv_pure 0 +sv_cheats 1 +devmap mapname.bsp"
ioquake3 has a useful new feature for mappers. Paths in a game directory with the extension “.pk3dir” are treated like pk3 files. This means you can keep all files specific to your map in one directory tree and easily zip this folder for distribution.
You put this dir in baseq3/.pk3dir IMU.
Doesn’t +devmap enable cheats anyway? I know it allows noclip which I use a bit when testing.
Thanks for this. I set it up just now. Will be very handy ![]()