I just compiled latest ioquake3 from git (commit
bae86208), and started playing vanilla Q3 with bots on some tourney maps (e.g. q3tourney3 vs. Klesk). I noticed something odd. After I frag the bot, it takes a very long time to respawn (I don’t know how long exactly, but it’s about 20 seconds, possibly more).
I haven’t played Q3 for a very long time now, so my recollection may be fuzzy, but I think that the bots used to respawn more less immediately? Obviously it can make a big difference in 1 vs. 1, especially after a heated exchange, when freshly respawned player can immediately frag his weakened opponent even with the machine gun…
Is this behavior intended? If so, can it be switched off?
FWIW, I’m on Slackware-14.2, compiled ioquake3 with gcc-5.3.0, and SDL2-2.0.5. I really don’t know which details can be important here, so if there’s anything else I can provide, please tell me what.