Awaiting challange - can't connect to remote hosts

Hi,
Are there any known compatibility issues in connecting from ioq3 client (1.36 x64 Linux CPMA mod) to non ioq3 server (running cqn or vanilla 1.32 pr)?
I have no problem in connecting to my LAN server (1.36 x64 Linux CPMA mod), but i can’t connect to any remote host. I’m able to fetch list from master server but every time only get “awaiting challenge”. Is there any way to debug client<>server communication?

There should be no incompatibility between the 1.32 point release and ioquake3. Please do not use 1.36, upgrade to a test build immediately.

It might by some issue with in-game browser. I can connect to hosts directly from console by typing /connect ip:port. I use qxf as external server browser, so it’s not important issue anymore.
Any reason You recommend newest test build?

Yes, because 1.36 is from 2009.

Thanks for the suggestion. I especially like QuakeLive mouse acceleration patch.
Anyway my initial reported issue is probably related to CPMA 1.48 mod. I won’t do any further investigations in that matter since i use external server browser.

Good day sir.