# Top

**URL:** https://discourse.ioquake.org/top.md

[Latest](https://discourse.ioquake.org/latest.md) · [Categories](https://discourse.ioquake.org/categories.md)

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## [Flexible HUD Mod for ioq3](https://discourse.ioquake.org/t/flexible-hud-mod-for-ioq3/1012)

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**Author:** [@zturtleman](https://discourse.ioquake.org/u/zturtleman)\
**Replies:** 16\
**Last updated:** [January 30, 2022, 5:36pm UTC](https://discourse.ioquake.org/t/flexible-hud-mod-for-ioq3/1012 "2022-01-30T17:36:11Z")

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\[Aspect correct widescreen on q3dm11\] Aspect correct widescreen HUD on q3dm11. A ioquake3 baseq3 mod with aspect correct widescreen HUD support and HUD scaling options. Download: https://clover.moe/flexible-hud-for-io…

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## [(Re)Texturing project, anyone?](https://discourse.ioquake.org/t/re-texturing-project-anyone/757)

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**Author:** [@SmileTheory](https://discourse.ioquake.org/u/SmileTheory)\
**Replies:** 12\
**Last updated:** [August 7, 2018, 1:05pm UTC](https://discourse.ioquake.org/t/re-texturing-project-anyone/757 "2018-08-07T13:05:00Z")

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Probably through my own lack of effort, I don't think most people know what the opengl2 renderer is capable of: \[image\] \[image\] So, since no-one asked, I've decided to try making a few textures here and there. Now thi…

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## [Quake 3 On Sale thread](https://discourse.ioquake.org/t/quake-3-on-sale-thread/740)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 31\
**Last updated:** [September 29, 2025, 11:29pm UTC](https://discourse.ioquake.org/t/quake-3-on-sale-thread/740 "2025-09-29T23:29:38Z")

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If you want to play ioquake3, you’ll need to buy a copy of Quake 3 and Team Arena to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 by using our affilia…

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## [Screenshots & Wips](https://discourse.ioquake.org/t/screenshots-wips/398)

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**Author:** [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Replies:** 9\
**Last updated:** [April 20, 2016, 5:57am UTC](https://discourse.ioquake.org/t/screenshots-wips/398 "2016-04-20T05:57:40Z")

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Here's a topic for people to show their projects \[smile\] Here I go : \[image\] \[image\] \[image\] \[image\] I'll add a download link later on if some people are courageous enough to try \[smile\]

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## [Higher-resolution lightmaps?](https://discourse.ioquake.org/t/higher-resolution-lightmaps/480)

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**Author:** [@vinnyvicious](https://discourse.ioquake.org/u/vinnyvicious)\
**Replies:** 25\
**Last updated:** [August 13, 2018, 6:03pm UTC](https://discourse.ioquake.org/t/higher-resolution-lightmaps/480 "2018-08-13T18:03:16Z")

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Is it possible to use higher-resolution lightmaps, other than 256x256?

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## [How to install Team Arena?](https://discourse.ioquake.org/t/how-to-install-team-arena/211)

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**Author:** [@1alan\_headrick](https://discourse.ioquake.org/u/1alan_headrick)\
**Replies:** 9\
**Last updated:** [June 23, 2025, 11:58pm UTC](https://discourse.ioquake.org/t/how-to-install-team-arena/211 "2025-06-23T23:58:15Z")

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## [New filesystem project](https://discourse.ioquake.org/t/new-filesystem-project/805)

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**Author:** [@Chomenor](https://discourse.ioquake.org/u/Chomenor)\
**Replies:** 43\
**Last updated:** [August 8, 2018, 1:58pm UTC](https://discourse.ioquake.org/t/new-filesystem-project/805 "2018-08-08T13:58:17Z")

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Hi, I've been working on a project to update the file handling in ioquake3. It's mainly intended to perform better and be more stable in configurations with a large number of pk3s installed. It also has some security f…

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## [My re-texture weapons](https://discourse.ioquake.org/t/my-re-texture-weapons/1296)

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**Author:** [@Patrix](https://discourse.ioquake.org/u/Patrix)\
**Replies:** 17\
**Last updated:** [July 5, 2019, 10:39am UTC](https://discourse.ioquake.org/t/my-re-texture-weapons/1296 "2019-07-05T10:39:43Z")

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Hi everyone, I would like to share my work on the textures of weapons. I added filters to the guns and increased the sharpness of the textures. I hope my project our will like :slight\_smile:

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## [Mac OS X El Capitan](https://discourse.ioquake.org/t/mac-os-x-el-capitan/501)

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**Author:** [@rtz](https://discourse.ioquake.org/u/rtz)\
**Replies:** 19\
**Last updated:** [October 3, 2015, 12:48am UTC](https://discourse.ioquake.org/t/mac-os-x-el-capitan/501 "2015-10-03T00:48:17Z")

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Older versions work. Just not the latest version. recursive error after: Couldn't compile shader Here what the error box looks like: \[image\] I uploaded the contents of the crashlog.txt here since it was to big…

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## [How do I change protocols or version numbers to play in other servers?](https://discourse.ioquake.org/t/how-do-i-change-protocols-or-version-numbers-to-play-in-other-servers/217)

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**Author:** [@BeenJammin](https://discourse.ioquake.org/u/BeenJammin)\
**Replies:** 17\
**Last updated:** [December 31, 2024, 3:28am UTC](https://discourse.ioquake.org/t/how-do-i-change-protocols-or-version-numbers-to-play-in-other-servers/217 "2024-12-31T03:28:04Z")

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## [Wanna be ioquake3 user - bugreport](https://discourse.ioquake.org/t/wanna-be-ioquake3-user-bugreport/340)

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**Author:** [@trodas](https://discourse.ioquake.org/u/trodas)\
**Replies:** 19\
**Last updated:** [September 27, 2014, 10:26pm UTC](https://discourse.ioquake.org/t/wanna-be-ioquake3-user-bugreport/340 "2014-09-27T22:26:59Z")

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Hi guys! New forum? Well, what the hell... at least I can use a normal password there. I downloaded the latest ioQuake 3 build, somewhat expecting that it can use properly 1280x1024 screen (Win7 64bit, i5 750, GTX 660)…

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## [Current status of iqm/md5 models?](https://discourse.ioquake.org/t/current-status-of-iqm-md5-models/1153)

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**Author:** [@ToKu](https://discourse.ioquake.org/u/ToKu)\
**Replies:** 17\
**Last updated:** [August 19, 2024, 1:01am UTC](https://discourse.ioquake.org/t/current-status-of-iqm-md5-models/1153 "2024-08-19T01:01:45Z")

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Hello, Ioquake3 added support for a model format called inter-quake-model (iqm). Another impressive feature of ioquake3, unfortunately not much used as well. Afaik, most of the work was done by zturtleman, again. Thanks…

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## [Raspberry Pi Dedicated Issue](https://discourse.ioquake.org/t/raspberry-pi-dedicated-issue/831)

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**Author:** [@ellisgl](https://discourse.ioquake.org/u/ellisgl)\
**Replies:** 28\
**Last updated:** [September 25, 2018, 5:58am UTC](https://discourse.ioquake.org/t/raspberry-pi-dedicated-issue/831 "2018-09-25T05:58:29Z")

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When running ioq3ded.arm, it's not really updating the master servers. I put in a bug request on gh: https://github.com/raspberrypi/quake3/issues/8 but maybe it's a pebkac error.

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## [ioquake3 updated to SDL 2](https://discourse.ioquake.org/t/ioquake3-updated-to-sdl-2/344)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 11\
**Last updated:** [September 23, 2014, 12:14am UTC](https://discourse.ioquake.org/t/ioquake3-updated-to-sdl-2/344 "2014-09-23T00:14:24Z")

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As you might have seen when our twitter account blew up this morning, we've switched the mainline ioquake3 (master branch) to SDL 2. This won't make a huge difference to the experience of playing Quake 3 and the assorted…

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## [Forcing intermission countdown via server-side](https://discourse.ioquake.org/t/forcing-intermission-countdown-via-server-side/273)

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**Author:** [@sentry](https://discourse.ioquake.org/u/sentry)\
**Replies:** 27\
**Last updated:** [May 10, 2017, 4:23pm UTC](https://discourse.ioquake.org/t/forcing-intermission-countdown-via-server-side/273 "2017-05-10T16:23:28Z")

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With the OSP mod, if none of the players are /ready, the server will sit in intermission endlessly. I’m trying to force the intermission process to begin (from the server code only). level.readyToExit = qtrue; level.…

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## [Re-texturing project](https://discourse.ioquake.org/t/re-texturing-project/1047)

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**Author:** [@quirkychirps](https://discourse.ioquake.org/u/quirkychirps)\
**Replies:** 20\
**Last updated:** [June 13, 2019, 1:41pm UTC](https://discourse.ioquake.org/t/re-texturing-project/1047 "2019-06-13T13:41:44Z")

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Ok, so I’ve set up the gl2renderer and it seems to be functioning. I’m attempting to redo 100% of the textures in q3a, I’ve made about 50% of the base\_ textures so far and I’m wishing to do spec/normal maps for the vast…

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## [Ioquake3 no sound at all](https://discourse.ioquake.org/t/ioquake3-no-sound-at-all/1141)

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**Author:** [@Xianide](https://discourse.ioquake.org/u/Xianide)\
**Replies:** 13\
**Last updated:** [March 3, 2021, 10:46am UTC](https://discourse.ioquake.org/t/ioquake3-no-sound-at-all/1141 "2021-03-03T10:46:40Z")

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As the title says I don’t have any sound at all in the game (no sound effects or music) and it has been driving me up the walls recently. So I decided to ask here, maybe someone had something like this happen to them and…

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## [Weapons from Quake Champions](https://discourse.ioquake.org/t/weapons-from-quake-champions/1547)

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**Author:** [@Patrix](https://discourse.ioquake.org/u/Patrix)\
**Replies:** 13\
**Last updated:** [May 4, 2022, 6:45pm UTC](https://discourse.ioquake.org/t/weapons-from-quake-champions/1547 "2022-05-04T18:45:00Z")

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Hi all , I made some new weapon models for Q3 from Quake Champions , Have fun! :slight\_smile: https://filebin.net/69f6vwworwuie45q two types of railgun (eraser and pulsar) , https://filebin.net/zzdv7mshy8plbdbw gauntlet …

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## [ERROR: CM\_InlineModel: bad number on specific map](https://discourse.ioquake.org/t/error-cm-inlinemodel-bad-number-on-specific-map/581)

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**Author:** [@bagheera](https://discourse.ioquake.org/u/bagheera)\
**Replies:** 11\
**Last updated:** [November 29, 2015, 7:34am UTC](https://discourse.ioquake.org/t/error-cm-inlinemodel-bad-number-on-specific-map/581 "2015-11-29T07:34:23Z")

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Hi, I'm getting this strange error while joining specific map 'aerowalk'. This issue is occur only on remote host. I can load this map without problem locally /devmap aerowalk. Relevant part of console output: stitch…

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## [How can i build 64-bit .qvm files for windows?](https://discourse.ioquake.org/t/how-can-i-build-64-bit-qvm-files-for-windows/385)

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**Author:** [@Uaffael64](https://discourse.ioquake.org/u/Uaffael64)\
**Replies:** 9\
**Last updated:** [October 27, 2014, 2:23pm UTC](https://discourse.ioquake.org/t/how-can-i-build-64-bit-qvm-files-for-windows/385 "2014-10-27T14:23:17Z")

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i create a 64-bit exe with msvc and all the .dll files too: cgamex86\_64.dll gamex86\_64.dll uix86\_64.dll but when i start the game it says: VM\_Create on UI Failed. i think the game doesnt read the .dll files. it see…

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## [Is there a compile tutorial?](https://discourse.ioquake.org/t/is-there-a-compile-tutorial/546)

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**Author:** [@IrrelevantSpy](https://discourse.ioquake.org/u/IrrelevantSpy)\
**Replies:** 11\
**Last updated:** [June 24, 2023, 1:17pm UTC](https://discourse.ioquake.org/t/is-there-a-compile-tutorial/546 "2023-06-24T13:17:59Z")

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Hi there, I'm after the latest version of IOQ3 that is available in source on GitHub, I'm no programmer but I am tech savvy, so I'm after a tutorial on how to compile latest version(s) of IOQ3 - including third party a…

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## [Change to specular maps?](https://discourse.ioquake.org/t/change-to-specular-maps/1126)

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**Author:** [@AndehX](https://discourse.ioquake.org/u/AndehX)\
**Replies:** 12\
**Last updated:** [May 14, 2018, 10:49pm UTC](https://discourse.ioquake.org/t/change-to-specular-maps/1126 "2018-05-14T22:49:38Z")

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Ok I figured I’d make a new thread for this as it really has my head boggled… I did a test using Spearmint (modified version of ioquake3) since I can’t find any previous versions of ioquake3, and noticed that version 0.…

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## [Ioquake3 failed to launch (mac os sera 10.12.6)](https://discourse.ioquake.org/t/ioquake3-failed-to-launch-mac-os-sera-10-12-6/977)

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**Author:** [@andrewd76](https://discourse.ioquake.org/u/andrewd76)\
**Replies:** 9\
**Last updated:** [August 27, 2020, 3:34am UTC](https://discourse.ioquake.org/t/ioquake3-failed-to-launch-mac-os-sera-10-12-6/977 "2020-08-27T03:34:15Z")

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Help me to launch. Here is log: ioq3 1.36 macosx-i386 Apr 22 2009 ----- FS\_Startup ----- Current search path: /Users/andrey/Library/Application Support/Quake3/baseq3/pak8.pk3 (9 files) /Users/andrey/Library/Applicat…

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## [Play Quake 3 as Boots the Monkey from Dora](https://discourse.ioquake.org/t/play-quake-3-as-boots-the-monkey-from-dora/1970)

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**Author:** [@The\_Gamer\_99](https://discourse.ioquake.org/u/The_Gamer_99)\
**Replies:** 55\
**Last updated:** [September 26, 2026, 5:25pm UTC](https://discourse.ioquake.org/t/play-quake-3-as-boots-the-monkey-from-dora/1970 "2026-09-26T17:25:18Z")

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Hi everyone, I don’t have the model made yet, but I downloaded a free model from a models website for Boots the Monkey from Dora, and my plan is detail wise besides the obvious choice of character: For animations: H…

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## [Eradicator (railgun) for Q3](https://discourse.ioquake.org/t/eradicator-railgun-for-q3/1335)

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**Author:** [@Patrix](https://discourse.ioquake.org/u/Patrix)\
**Replies:** 15\
**Last updated:** [June 29, 2020, 10:43am UTC](https://discourse.ioquake.org/t/eradicator-railgun-for-q3/1335 "2020-06-29T10:43:13Z")

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Hi everyone, I found a railgun from Quake 2 and I want to convert files from CS GO to Q3, because this texture has been added to CS so why not give it to Q3 :slight\_smile:

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## [Downlaod Speed cap and Hangs up](https://discourse.ioquake.org/t/downlaod-speed-cap-and-hangs-up/678)

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**Author:** [@haxxus](https://discourse.ioquake.org/u/haxxus)\
**Replies:** 12\
**Last updated:** [December 7, 2016, 10:21pm UTC](https://discourse.ioquake.org/t/downlaod-speed-cap-and-hangs-up/678 "2016-12-07T22:21:11Z")

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I keep getting this problem on my server with higher then 32 mb maps , File "baseq3/mapname.pk3: too large. Max download size 32MB And the other problem is maxfps gets reset back to 125 when enter server or callvote…

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## [Tutorials on weapon addition](https://discourse.ioquake.org/t/tutorials-on-weapon-addition/204)

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**Author:** [@vinnyvicious](https://discourse.ioquake.org/u/vinnyvicious)\
**Replies:** 10\
**Last updated:** [February 21, 2014, 5:27am UTC](https://discourse.ioquake.org/t/tutorials-on-weapon-addition/204 "2014-02-21T05:27:41Z")

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## [How to Create Working Portal Cameras?](https://discourse.ioquake.org/t/how-to-create-working-portal-cameras/822)

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**Author:** [@syberraith](https://discourse.ioquake.org/u/syberraith)\
**Replies:** 11\
**Last updated:** [February 3, 2020, 3:51am UTC](https://discourse.ioquake.org/t/how-to-create-working-portal-cameras/822 "2020-02-03T03:51:02Z")

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I just been trying to do a little mapping for ioquake with GTKRadiant. I was trying to make a working portal camera. 1) I created a brush with portal surface texture. 2) I created a misc\_portal\_surface near it and poi…

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## [InstaUnlagged Mod?](https://discourse.ioquake.org/t/instaunlagged-mod/1331)

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**Author:** [@strife](https://discourse.ioquake.org/u/strife)\
**Replies:** 14\
**Last updated:** [July 16, 2019, 11:40pm UTC](https://discourse.ioquake.org/t/instaunlagged-mod/1331 "2019-07-16T23:40:15Z")

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Anyone here remember the InstaUnlagged mod? Well it was my favorite mod years ago, and I cannot find the code anymore. Two questions: Does ioquake maintain mode code as well as the game? If so, then can we add this mod…

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## [Quake 3 Fortress on ioquake3 for Linux is console only?](https://discourse.ioquake.org/t/quake-3-fortress-on-ioquake3-for-linux-is-console-only/889)

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**Author:** [@tEhfO](https://discourse.ioquake.org/u/tEhfO)\
**Replies:** 14\
**Last updated:** [May 24, 2017, 9:40pm UTC](https://discourse.ioquake.org/t/quake-3-fortress-on-ioquake3-for-linux-is-console-only/889 "2017-05-24T21:40:39Z")

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Hello Guys, how are you? I play ioquake3 on Linux and I want to play the Team Fortress mod (Q3F - Quake III Fortress). I installed it and I can run it, but when the game starts, just the console is shown with the backgro…

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## [Changing the weapon camera](https://discourse.ioquake.org/t/changing-the-weapon-camera/961)

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**Author:** [@quirkychirps](https://discourse.ioquake.org/u/quirkychirps)\
**Replies:** 13\
**Last updated:** [July 1, 2019, 8:32am UTC](https://discourse.ioquake.org/t/changing-the-weapon-camera/961 "2019-07-01T08:32:54Z")

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Hi, I’m remaking the weapon models for q3a as a mod (based 90% on the original q3a guns - really just a high Poly model remake with better textures etc.) However my problem is this; how would i go about changing the cam…

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## [Connect to private game?](https://discourse.ioquake.org/t/connect-to-private-game/828)

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**Author:** [@syropian](https://discourse.ioquake.org/u/syropian)\
**Replies:** 13\
**Last updated:** [February 28, 2024, 7:50pm UTC](https://discourse.ioquake.org/t/connect-to-private-game/828 "2024-02-28T19:50:06Z")

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Apologies if this is super obvious, but lets say I want to play a game with my brother and some bots. (non-LAN). I create a game, give it a hostname, and choose "no" for dedicated. Once I start the game, what info do I n…

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## [Some help with SDL 2.0 or something](https://discourse.ioquake.org/t/some-help-with-sdl-2-0-or-something/727)

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**Author:** [@twist3d1](https://discourse.ioquake.org/u/twist3d1)\
**Replies:** 10\
**Last updated:** [October 12, 2016, 8:24pm UTC](https://discourse.ioquake.org/t/some-help-with-sdl-2-0-or-something/727 "2016-10-12T20:24:13Z")

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I'm at my third install of MinGW and MSYS. The wiki page for building ioq3 was ok... for being 6 years old... This is the first time I've been able to get MinGW and MSYS installed and working. I currently have a clean…

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## [Wiki.ioquake3.org status](https://discourse.ioquake.org/t/wiki-ioquake3-org-status/1210)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 13\
**Last updated:** [October 26, 2019, 9:11pm UTC](https://discourse.ioquake.org/t/wiki-ioquake3-org-status/1210 "2019-10-26T21:11:27Z")

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The ioquake3 wiki is currently offline, it will be back as soon as possible.

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## [Bot load Problem](https://discourse.ioquake.org/t/bot-load-problem/679)

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**Author:** [@haxxus](https://discourse.ioquake.org/u/haxxus)\
**Replies:** 10\
**Last updated:** [May 26, 2016, 4:31pm UTC](https://discourse.ioquake.org/t/bot-load-problem/679 "2016-05-26T16:31:53Z")

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I'm offering a gig to somene to properly set up ioquake3 the updated from: https://github.com/ioquake/ioq3 On my Debian 8 x64 (jessie) server, for excessiveplus mod I have all the mod settings set all that's needed is pr…

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## [Texture clipping](https://discourse.ioquake.org/t/texture-clipping/361)

<div class="topic-metadata">

**Author:** [@vinnyvicious](https://discourse.ioquake.org/u/vinnyvicious)\
**Replies:** 10\
**Last updated:** [October 31, 2014, 2:00pm UTC](https://discourse.ioquake.org/t/texture-clipping/361 "2014-10-31T14:00:58Z")

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The default explosion animated textures always clip on walls. Is there a way of avoiding this behavior?

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## [Help installing ioQuake3](https://discourse.ioquake.org/t/help-installing-ioquake3/1354)

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**Author:** [@Marscaleb](https://discourse.ioquake.org/u/Marscaleb)\
**Replies:** 10\
**Last updated:** [August 17, 2019, 11:49pm UTC](https://discourse.ioquake.org/t/help-installing-ioquake3/1354 "2019-08-17T23:49:30Z")

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So installing ioQuake3 isn’t running as easily as I thought it would. I downloaded the installer and ran it. I tried simply copying the files from the ioQuake3 folder into my regular quake3 folder because I thought tha…

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## [Maps disappearing from Skirmish menu](https://discourse.ioquake.org/t/maps-disappearing-from-skirmish-menu/1055)

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**Author:** [@nonickname](https://discourse.ioquake.org/u/nonickname)\
**Replies:** 12\
**Last updated:** [September 3, 2020, 6:47am UTC](https://discourse.ioquake.org/t/maps-disappearing-from-skirmish-menu/1055 "2020-09-03T06:47:06Z")

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Hi there! I’ve never used these forums before, so my apologies if this is the wrong category or a question that has been answered before. For what it’s worth, I did search through the existing topics first and couldn’t f…

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## [Sandy Cheeks Player Model for Quake 3 Arena](https://discourse.ioquake.org/t/sandy-cheeks-player-model-for-quake-3-arena/1437)

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**Author:** [@The\_Gamer\_99](https://discourse.ioquake.org/u/The_Gamer_99)\
**Replies:** 13\
**Last updated:** [September 26, 2026, 6:31pm UTC](https://discourse.ioquake.org/t/sandy-cheeks-player-model-for-quake-3-arena/1437 "2026-09-26T18:31:08Z")

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Hello everybody, I am new to the forums, but I have been playing Quake III Arena since 2018. During that time, I have noticed an old custom player model based off of Spongebob Squarepants, so I figured that people may w…

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## [Could someone fire Up the bountysource page please?](https://discourse.ioquake.org/t/could-someone-fire-up-the-bountysource-page-please/392)

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**Author:** [@AfterThought](https://discourse.ioquake.org/u/AfterThought)\
**Replies:** 9\
**Last updated:** [January 1, 2015, 8:02am UTC](https://discourse.ioquake.org/t/could-someone-fire-up-the-bountysource-page-please/392 "2015-01-01T08:02:48Z")

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Ref: https://www.bountysource.com/teams/ioquake/issues This page is empty .. could someone pleae fire up the issues onto that page so that I and many othes can support this project by voting with our wallets, please.

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## [Scripted huds in spearmint](https://discourse.ioquake.org/t/scripted-huds-in-spearmint/1612)

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**Author:** [@\_N1](https://discourse.ioquake.org/u/_N1)\
**Replies:** 9\
**Last updated:** [May 9, 2022, 9:50pm UTC](https://discourse.ioquake.org/t/scripted-huds-in-spearmint/1612 "2022-05-09T21:50:14Z")

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Here is my QC style custom hud I made in superhud editor. my goal is to have it working in spearmint. I cannot reply to my previous comments about editing the hud in this thread: Flexible HUD Mod for ioq3 - #17 by zturt…

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## [Special procedures to create a pk3?](https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115)

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**Author:** [@Algorev](https://discourse.ioquake.org/u/Algorev)\
**Replies:** 11\
**Last updated:** [April 12, 2018, 1:07pm UTC](https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115 "2018-04-12T13:07:12Z")

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I want to make a standalone game, and I want to progressively replace the assets from the demo. I tried unpackaging the assets from pak0, and it works fine, but when I repackage them (unmodified) with mkdir pak0 cd pak0…

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## [Lights getting cut in GL2 renderer](https://discourse.ioquake.org/t/lights-getting-cut-in-gl2-renderer/754)

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**Author:** [@Encryption](https://discourse.ioquake.org/u/Encryption)\
**Replies:** 12\
**Last updated:** [October 27, 2016, 10:41pm UTC](https://discourse.ioquake.org/t/lights-getting-cut-in-gl2-renderer/754 "2016-10-27T22:41:12Z")

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Lights are being cut when using the GL2 renderer. What would cause this? \[image\] Here is another shot. \[image\]

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## [Problem with sens and x64 .exe and other issues](https://discourse.ioquake.org/t/problem-with-sens-and-x64-exe-and-other-issues/1157)

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**Author:** [@makaveli](https://discourse.ioquake.org/u/makaveli)\
**Replies:** 12\
**Last updated:** [July 31, 2018, 1:56pm UTC](https://discourse.ioquake.org/t/problem-with-sens-and-x64-exe-and-other-issues/1157 "2018-07-31T13:56:34Z")

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Hi, im trying to play some OSP again after years surprised to see there are still servers, decided to use your client and I have been facing some problems. First, sens wise, i’ve put all of my sens and accel related val…

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## [macOS Sierra oddities](https://discourse.ioquake.org/t/macos-sierra-oddities/803)

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**Author:** [@scizrboy](https://discourse.ioquake.org/u/scizrboy)\
**Replies:** 12\
**Last updated:** [January 26, 2017, 12:28pm UTC](https://discourse.ioquake.org/t/macos-sierra-oddities/803 "2017-01-26T12:28:54Z")

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Having rendering issues between ioquake3-1.36 and the latest beta. Please see: http://imgur.com/a/7cAgH Top image is ioquake3-1.36 (fine) and the second is the beta (not so good). This is happening both with a set up…

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## [Compiling .vm files gives bizarre results on mod; .dll works fine](https://discourse.ioquake.org/t/compiling-vm-files-gives-bizarre-results-on-mod-dll-works-fine/1226)

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**Author:** [@EmeraldTiger](https://discourse.ioquake.org/u/EmeraldTiger)\
**Replies:** 11\
**Last updated:** [February 17, 2019, 6:41am UTC](https://discourse.ioquake.org/t/compiling-vm-files-gives-bizarre-results-on-mod-dll-works-fine/1226 "2019-02-17T06:41:44Z")

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Hello again! I’m almost ready to release the next version of my mod - thanks to the help of Chomenor and ToKu I was able to resolve a problem with entity flag transmission. On my compiled .dlls the code runs perfectly fi…

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## [How to get data from game into a text file or database](https://discourse.ioquake.org/t/how-to-get-data-from-game-into-a-text-file-or-database/1193)

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**Author:** [@domenicus](https://discourse.ioquake.org/u/domenicus)\
**Replies:** 15\
**Last updated:** [November 1, 2018, 9:37pm UTC](https://discourse.ioquake.org/t/how-to-get-data-from-game-into-a-text-file-or-database/1193 "2018-11-01T21:37:49Z")

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Hello, I need to get data about bots in the game from the game into something readable be another program. Does anyone know any easy way to do this? I thought it’d be easy even for a novice C programmer but I’ve just dis…

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## [Black screen in quake 3 when using multi sampling and AMD graphics card](https://discourse.ioquake.org/t/black-screen-in-quake-3-when-using-multi-sampling-and-amd-graphics-card/1893)

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**Author:** [@KoSoTr](https://discourse.ioquake.org/u/KoSoTr)\
**Replies:** 11\
**Last updated:** [November 23, 2024, 10:21pm UTC](https://discourse.ioquake.org/t/black-screen-in-quake-3-when-using-multi-sampling-and-amd-graphics-card/1893 "2024-11-23T22:21:25Z")

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Hi, I’m trying to run Quake 3 on my Windows 10 setup with a AMD Radeon 6700XT. But as soon as I enable AA in the cfg using r\_ext\_framebuffer\_multisample “4” I get a black screen when running ioquake3.x86\_64.exe. I hea…

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## [Project COSM, my IOQ3 fork](https://discourse.ioquake.org/t/project-cosm-my-ioq3-fork/1838)

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**Author:** [@IcyChills](https://discourse.ioquake.org/u/IcyChills)\
**Replies:** 10\
**Last updated:** [March 31, 2023, 4:23pm UTC](https://discourse.ioquake.org/t/project-cosm-my-ioq3-fork/1838 "2023-03-31T16:23:20Z")

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I am currently in the process of transitioning ioq3 to C++, utilizing the C++20 standard. The project’s build system is based on CMake, and uses Clang via MSYS2 and VSCode as the project workspace. To maintain a clean fo…

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## [Error compiling on Arch Linux: "SDL\_version.h: No such file or directory](https://discourse.ioquake.org/t/error-compiling-on-arch-linux-sdl-version-h-no-such-file-or-directory/1858)

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**Author:** [@Reboot](https://discourse.ioquake.org/u/Reboot)\
**Replies:** 9\
**Last updated:** [June 18, 2023, 10:25pm UTC](https://discourse.ioquake.org/t/error-compiling-on-arch-linux-sdl-version-h-no-such-file-or-directory/1858 "2023-06-18T22:25:01Z")

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Hello, I’m having trouble compiling ioquake3 on Arch Linux. Here is a link to a paste with my compile log: https://sebsauvage.net/paste/?84d24d0b00ab0353#lU3d/X/if8U8L2OUnJIgT4zVu7pstQ7IjDeo31RwUxE= Not sure why I’m get…

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