# Weapons from Quake Champions

**URL:** <https://discourse.ioquake.org/t/weapons-from-quake-champions/1547>\
**Category:** dev\
**Created:** [October 1, 2020, 11:00am UTC](https://discourse.ioquake.org/t/weapons-from-quake-champions/1547 "2020-10-01T11:00:20Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![\_N1](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/_n1/32/654_2.png) [@\_N1](https://discourse.ioquake.org/u/_N1)\
**Post date:** [May 2, 2022, 10:57pm UTC](https://discourse.ioquake.org/t/weapons-from-quake-champions/1547/13 "2022-05-02T22:57:08Z")

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can you PLEASE re-upload these files?  
I am actually working on a full qc conversion and have a lot of content so far.  
I’ve used models made by another modder [CbAqvq 191](https://gamebanana.com/members/1419579) for the armors, mega, yellow health, nailgun and lightning, and i’ve done a complete sound conversion using the qc announcer voice. their qc mod thread: [QCA (pueba) [Quake III: Arena] [Works In Progress]](https://gamebanana.com/wips/49396)  
i also made a set of hd 1024x1024 icons for both the hud and ammo boxes. i’m also using the q4 ammo boxes since nobody has made that model and i don’t know how to replace md3 with animated sprites.  
anyway, aside from the medals system such as adding from the grave and a few others, and the other missing qc options, i’m working on doing a visual and audio conversion drop in pk3 that will also be complete with the hud. i’ll be using quake 3 + since i can use my custom qc hud. currently testing the project with spearmint though. i did make custom color files for the health spheres, and am using color respective spheres. it looks super clean with the qc health model, just wish i could figure out how to use blender to load the health model then spit out two more of them. i can’t use the same model for different healths because it’s calling one specific file. so all i can do is change the color of it and use it for one health. if i try to use it in all 3, they all will be the same color, so i need two more of them asking for two more files. i made the icons as png and edited the gfx file.  
the nailgun made by CbAqvq 191 was missing wall damage marks and projectile, so i replaced the plasma sprite with the nail sprite from qcde, and the plasma mark with the bullet mark. i tried using the bullet explosion sparks, but when i copy the code form the machinegun to the plasma, it works but the sparks are huge, and i can’t figure out how to make them smaller so i just left it for now. i did add the nail ricochet sound from quake. currently waiting on that modder from gamebanana to get back to me about making two more health models so i can finish the green and red healths. i would love it if you could make a purple gauntlet, the standard qc gauntlet if that’s on your list. i wish there was a way to convert the nade to tribolt but i don’t think it’s possible without recompiling. i have a feeling that someone may actually do a qc to q3 recompile complete with menu, medals, game modes and pretty much the rest of it. qcde is great fun, but it would be nice to have a q3 version when you’re all doomed out and don’t want to wait on the gatekeeper to let you play a game of qc.

 ![changes](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/dfed15a62323edfdfb9228bb8e00ec39289bea36.jpeg)

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