# Special procedures to create a pk3?

**URL:** <https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115>\
**Category:** dev\
**Created:** [April 11, 2018, 4:03pm UTC](https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115 "2018-04-11T16:03:03Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![zturtleman](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/zturtleman/32/718_2.png) [@zturtleman](https://discourse.ioquake.org/u/zturtleman)\
**Post date:** [April 12, 2018, 1:07pm UTC](https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115/12 "2018-04-12T13:07:12Z")

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Some files moved. Maybe delete the qvms from the pk3 because it’s taking precedence over qvms in build directory.

It’s not fully compatible but it’s usable if you replace botfiles/inv.h as I [mentioned before](https://discourse.ioquake.org/t/what-does-pak0-contain/1097/5). There is some bot chat issues with demoq3 botfiles so don’t botter trying to order them around in teamplay (though it’s possible to make your own compatible botfiles using the OpenArena botfiles). Some content will be missing as later versions renamed lightning trail and ctf icons and maybe others.

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_[View the full topic](https://discourse.ioquake.org/t/special-procedures-to-create-a-pk3/1115)._
