# Spearmint vs ET:XreaL vs Daemon

**URL:** <https://discourse.ioquake.org/t/spearmint-vs-et-xreal-vs-daemon/1788>\
**Category:** dev\
**Created:** [October 25, 2022, 10:47am UTC](https://discourse.ioquake.org/t/spearmint-vs-et-xreal-vs-daemon/1788 "2022-10-25T10:47:29Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Zou285289134](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zou285289134](https://discourse.ioquake.org/u/Zou285289134)\
**Post date:** [October 25, 2022, 10:47am UTC](https://discourse.ioquake.org/t/spearmint-vs-et-xreal-vs-daemon/1788/1 "2022-10-25T10:47:29Z")

</div>

idtech3 has many variant, such as spearmint, ET:XreaL, and daemon (Unvanquished).

I wonder, technically, which engine is a fusion of quake3, RTOW, star wars series, I mean, if you’re looking into game engines, which one is the most worth learning?

---

<div class="post-metadata">

**Author:** ![MrNuclearMonster](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/mrnuclearmonster/32/820_2.png) [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Post date:** [October 25, 2022, 12:31pm UTC](https://discourse.ioquake.org/t/spearmint-vs-et-xreal-vs-daemon/1788/2 "2022-10-25T12:31:17Z")

</div>

learning any quake3 based engine will teach you a lot about working on any of them, although Xonotic and darkplaces are based on Quake 1 unlike the other two. The licenses of some of the games you mentioned are also somewhat incompatible with each other.
