# Screenshots & Wips

**URL:** <https://discourse.ioquake.org/t/screenshots-wips/398>\
**Category:** dev\
**Created:** [November 1, 2014, 11:48pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398 "2014-11-01T23:48:49Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [November 1, 2014, 11:48pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/1 "2014-11-01T23:48:49Z")

</div>

Here’s a topic for people to show their projects 🙂  
Here I go :

![](https://yyz2.discourse-cdn.com/flex030/uploads/ioquake/49/6cc81495e98add6e.jpg)

![](https://yyz2.discourse-cdn.com/flex030/uploads/ioquake/50/e6f11cecc85b1e2e.jpg)

![](https://yyz2.discourse-cdn.com/flex030/uploads/ioquake/51/de405ea07b7cf606.jpg)

![](https://yyz2.discourse-cdn.com/flex030/uploads/ioquake/52/6234e8387c0263f6.jpg)

I’ll add a download link later on if some people are courageous enough to try 🙂

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [January 18, 2015, 10:36pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/2 "2015-01-18T22:36:31Z")

</div>

Here’s a gameplay video of the current (final until I want to work on it again 🙂 )

What do you think ?

---

<div class="post-metadata">

**Author:** ![ToKu](https://avatars.discourse-cdn.com/v4/letter/t/b5a626/32.png) [@ToKu](https://discourse.ioquake.org/u/ToKu)\
**Post date:** [January 18, 2015, 11:39pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/3 "2015-01-18T23:39:12Z")

</div>

I followed the progress you made! Looks cool!  
Are the enemies (tweaked) regular bots or a new entity type?

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [January 19, 2015, 1:32pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/4 "2015-01-19T13:32:08Z")

</div>

The enemies are a new entity type ! at the moment they can’t move around at all, I didn’t understand how I could move an entity around in the game, and make it look smooth on the client side … Even the rotations, for the moment, are brutal angle changes, not linear interpolated movements … it’s a tough question 🙂

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [August 28, 2015, 12:39pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/5 "2015-08-28T12:39:46Z")

</div>

Bump !

I don’t know if people are actually doing stuff with ioquake3 these days …

I was working in fruit fields in Japan for a month or so, and there were frogs. So I want to make a game with some frog simulation. So I modeled a frog :

 ![](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/ae6d2b8231c54f7286e2a5fd521a3ee69a467a96.png)

And I made it ready for animation and stuff :

 ![](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/cbce3ecafeda19e830ccc4872cb75ec2ce32865c.gif) 

And I exported it to IQM format. Now I’m getting my dev environment ready !

Cheers 😄

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [September 11, 2015, 9:51am UTC](https://discourse.ioquake.org/t/screenshots-wips/398/6 "2015-09-11T09:51:22Z")

</div>

![](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/8222fc60f571adab8a14a193ddc2c0f0f5787366.jpg)

Got the model ingame, shader set to RgbGen Identity for the moment (Rgbgen VertexLit makes it all black ! maybe because the room is too simple, I don’t know…)

The next step is to get some animation working !

I’ll also try to get the parallax mapping to work !

---

<div class="post-metadata">

**Author:** ![zturtleman](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/zturtleman/32/718_2.png) [@zturtleman](https://discourse.ioquake.org/u/zturtleman)\
**Post date:** [September 11, 2015, 9:31pm UTC](https://discourse.ioquake.org/t/screenshots-wips/398/7 "2015-09-11T21:31:15Z")

</div>

Models should use rgbGen lightingDiffuse, not vertexLit.

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [September 12, 2015, 12:11am UTC](https://discourse.ioquake.org/t/screenshots-wips/398/8 "2015-09-12T00:11:29Z")

</div>

Yay it works ! And so does the parallax mapping 😄

 ![](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/7227aaa7f2fd52380c6f3307ba9eb5e15f9fd9ee.jpg) 

Of course this needs some tweaking but that’s for later 😄

---

<div class="post-metadata">

**Author:** ![plant](https://avatars.discourse-cdn.com/v4/letter/p/f1d935/32.png) [@plant](https://discourse.ioquake.org/u/plant)\
**Post date:** [April 20, 2016, 12:50am UTC](https://discourse.ioquake.org/t/screenshots-wips/398/9 "2016-04-20T00:50:20Z")

</div>

awesome stuff. could you maybe share the pk3, or do a tutorial for the animation? i cannot get bump-mapping or animation to work at all. it’s ignoring my mtr file 😕

---

<div class="post-metadata">

**Author:** ![dmeat](https://avatars.discourse-cdn.com/v4/letter/d/c5a1d2/32.png) [@dmeat](https://discourse.ioquake.org/u/dmeat)\
**Post date:** [April 20, 2016, 5:57am UTC](https://discourse.ioquake.org/t/screenshots-wips/398/10 "2016-04-20T05:57:40Z")

</div>

I didn’t work back on ioQuake since months, I’ve been busy with traditional art. So I can’t help you with animation atm.

For the parallax / mtr shaders, you have your shader file and the shader (texture) name have the exact same spelling ! watch out for typing errors also. Make sure your Parallax-related Cvars are turned on !

As for the texture, I’m pretty sure I was doing something wrong with mine because I couldn’t get rid of these weird deformations you can see on the screenshot.

I’m really busy on other things so I can’t prepare a pk3 and test it out right now sorry ! But I’m sure You’ll get it working after some time 😄
