https://bugs.launchpad.net/ubuntu/+source/ioquake3/+bug/1651561?comments=all
Any ideas? it just started crashing as of version
ioquake3 (1.36+u20160122+dfsg1-1) unstable; urgency=medium
the one before that
ioquake3 (1.36+u20151017+dfsg1-1) unstable; urgency=medium
works great. The crash is a segfault in CL_SetCGameTime () at code/client/cl_cgame.c:1001
Also getting a crash, latest snapshot is busted.
[Current thread is 1 (Thread 0x7f44fe47cec0 (LWP 19529))]
(gdb) bt
#0 0x000055b24248d19e in VM_Call (vm=0x1441a00000, callnum=callnum@entry=1) at code/qcommon/vm.c:866
#1 0x000055b2424796ce in SV_ShutdownGameProgs () at code/server/sv_game.c:857
#2 0x000055b24243cc13 in Hunk_Clear () at code/qcommon/common.c:1662
#3 0x000055b24241dfbd in CL_ClearMemory (shutdownRef=qtrue) at code/client/cl_main.c:1249
#4 0x000055b242421b2d in CL_Shutdown (finalmsg=, disconnect=qtrue, quit=qtrue) at code/client/cl_main.c:3731
#5 0x000055b2424dd1ee in Sys_SigHandler (signal=11) at code/sys/sys_main.c:640
#6
#7 0x000055b242406099 in CL_SetCGameTime () at code/client/cl_cgame.c:1001
#8 0x000055b24241f79c in CL_Frame (msec=msec@entry=11) at code/client/cl_main.c:3038
#9 0x000055b24243ecc7 in Com_Frame () at code/qcommon/common.c:3211
#10 0x000055b2424040da in main (argc=, argv=) at code/sys/sys_main.c:734
cl_cgame.c corresponds to
cl.serverTime = cls.realtime + cl.serverTimeDelta - tn;
I don’t see how access to these static structures, “cl” and “cls” could result in a segfault