# Lag/freeze when shooting

**URL:** <https://discourse.ioquake.org/t/lag-freeze-when-shooting/1572>\
**Category:** support\
**Created:** [December 14, 2020, 8:23pm UTC](https://discourse.ioquake.org/t/lag-freeze-when-shooting/1572 "2020-12-14T20:23:31Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![nietaki](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/nietaki/32/890_2.png) [@nietaki](https://discourse.ioquake.org/u/nietaki)\
**Post date:** [April 13, 2026, 12:45pm UTC](https://discourse.ioquake.org/t/lag-freeze-when-shooting/1572/7 "2026-04-13T12:45:59Z")

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A solution, 6 years later:

If you’re using BetterTouchTool, disable it before playing, or at least disable it for ioquake

 ![Screenshot 2026-04-13 at 14.21.52](https://canada1.discourse-cdn.com/flex030/uploads/ioquake/original/1X/536163ef738f5be29ff17d646db2a1cf89402a8d.jpeg)

the issue goes away instantly.

Also, don’t know if it’s related, but if the mouse renders twice (once with the menu crosshairs and one with the system pointer), enabling “smooth mouse” in the quake settings seems to help

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_[View the full topic](https://discourse.ioquake.org/t/lag-freeze-when-shooting/1572)._
