# Game mismatch: This is a QuakeArena-1 server

**URL:** <https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941>\
**Category:** support\
**Created:** [July 28, 2017, 6:25pm UTC](https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941 "2017-07-28T18:25:22Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![byman64](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/byman64/32/246_2.png) [@byman64](https://discourse.ioquake.org/u/byman64)\
**Post date:** [July 28, 2017, 6:25pm UTC](https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941/1 "2017-07-28T18:25:22Z")

</div>

I am not able to connect to a couple of quake server.  
When I try to connecto I get the error message “Game mismatch: This is a QuakeArena-1 server”

SERVER WHERE I GET THE ERROR  
/connect [exy.it.cx:27965](http://exy.it.cx:27965)

Searching the error on internet I found a guy with same error when try to connect to the following server  
\connect 88.198.221.98:27960  
I tried and I get the same

please help me.  
thanks

---

<div class="post-metadata">

**Author:** ![zturtleman](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/zturtleman/32/718_2.png) [@zturtleman](https://discourse.ioquake.org/u/zturtleman)\
**Post date:** [July 28, 2017, 9:55pm UTC](https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941/2 "2017-07-28T21:55:40Z")

</div>

The message happens when ioquake3 client from July 29 2011 or later connects to a server is based on ioquake3 source code from [July 12 2011](https://svn.icculus.org/quake3?view=rev&revision=2075 "Implement dual protocol support") to before [July 29 2011](https://svn.icculus.org/quake3?view=rev&revision=2105 "Get rid of ugly cvars sv\_heartbeat and cl\_gamename and replace with single com\_gamename").

In order to connect to the server, start ioquake3 from a command prompt, shortcut, or batch file using:

```nohighlight
ioquake3.x86.exe +set com_gamename ""

```

This will allow connecting to all servers.

Drawbacks include not being properly separated from standalone games and if you host a server it probably won’t be listed on the official Q3 master server. For general quake 3 player usage, clearing com\_gamename is fine.

It’s possible to fix this in the ioquake3 client but it seems odd to add hacks for a server protocol that existed for 17 days, six years. It kind of haunts me though. ☹

---

<div class="post-metadata">

**Author:** ![byman64](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/byman64/32/246_2.png) [@byman64](https://discourse.ioquake.org/u/byman64)\
**Post date:** [July 29, 2017, 10:56am UTC](https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941/3 "2017-07-29T10:56:48Z")

</div>

Thanks for your reply , your suggest works fine. I create a batch to start the ioquake client.

I would like share with you and with community an update at this case adding more info.

1. The program is named ioquake3.x86\_64.exe and it is x64, I didnt download it from the ioquake official website, but from a link found on internet…it was just a folder ready to use.

2. After the post I remembered it and I yesterday I download the setup creating a clean installation.  
Well ,I can connect to eXy server .

[OT] With a clean installation I have some trouble:

- autoexec.cfg not invoked (I renamed all autoexec.cfg and a manual exec autoexec.cfg does not return fle not found!
- sound is strange (pad, rockets… seems like reverbered.

Let me open another topic

thanks for 1st help

---

<div class="post-metadata">

**Author:** ![zturtleman](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/zturtleman/32/718_2.png) [@zturtleman](https://discourse.ioquake.org/u/zturtleman)\
**Post date:** [July 29, 2017, 7:24pm UTC](https://discourse.ioquake.org/t/game-mismatch-this-is-a-quakearena-1-server/941/4 "2017-07-29T19:24:44Z")

</div>

Regarding the sound issue; either set `s_useOpenAL 0` or [replace Creative’s OpenAL32.dll included with ioq3 1.36 installer with OpenAL Soft](http://discourse.ioquake.org/t/ioquake3-sound-options-openal-vs-sdl/701/5).
