# Change to specular maps?

**URL:** <https://discourse.ioquake.org/t/change-to-specular-maps/1126>\
**Category:** dev\
**Created:** [May 12, 2018, 12:50am UTC](https://discourse.ioquake.org/t/change-to-specular-maps/1126 "2018-05-12T00:50:39Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![ToKu](https://avatars.discourse-cdn.com/v4/letter/t/b5a626/32.png) [@ToKu](https://discourse.ioquake.org/u/ToKu)\
**Post date:** [May 13, 2018, 9:25pm UTC](https://discourse.ioquake.org/t/change-to-specular-maps/1126/8 "2018-05-13T21:25:07Z")

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Can you please post your cfg renderer settings? What cvars did you modify? Default cvars? etc.,etc.  
Just because I can’t reproduce your issue atm.  
Yes, a lot of things have changed, and yes, shadows are still ‘broken’, but all in all the renderer should still look nice. So don’t give up! Here are my settings:

seta r\_gamma “1”  
seta r\_swapInterval “1”  
seta r\_textureMode “GL\_LINEAR\_MIPMAP\_LINEAR”  
seta r\_finish “1”  
seta r\_dlightBacks “1”  
seta r\_dynamiclight “1”  
seta r\_drawSun “1”  
seta r\_fastsky “0”  
seta r\_ignoreGLErrors “1”  
seta r\_stereoSeparation “64”  
seta r\_zproj “64”  
seta r\_flares “1”  
seta r\_lodbias “0”  
seta r\_lodCurveError “250”  
seta r\_ignoreDstAlpha “1”  
seta r\_shadowCascadeZBias “0”  
seta r\_shadowCascadeZFar “4096”  
seta r\_shadowCascadeZNear “2”  
seta r\_shadowMapSize “4096”  
seta r\_shadowBlur “1”  
seta r\_shadowFilter “1”  
seta r\_sunShadows “1”  
seta r\_sunlightMode “2”  
seta r\_drawSunRays “1”  
seta r\_genNormalMaps “0”  
seta r\_imageUpsampleType “1”  
seta r\_imageUpsampleMaxSize “1024”  
seta r\_imageUpsample “0”  
seta r\_mergeLightmaps “1”  
seta r\_pshadowDist “128”  
seta r\_dlightMode “2”  
seta r\_glossType “1”  
seta r\_baseGloss “0.3”  
seta r\_baseSpecular “0.04”  
seta r\_baseParallax “0.05”  
seta r\_baseNormalY “1.0”  
seta r\_baseNormalX “1.0”  
seta r\_pbr “0”  
seta r\_cubemapSize “64”  
seta r\_cubeMapping “1”  
seta r\_parallaxMapping “1”  
seta r\_deluxeMapping “1”  
seta r\_specularMapping “1”  
seta r\_normalMapping “1”  
seta r\_ssao “0”  
seta r\_depthPrepass “1”  
seta r\_autoExposure “1”  
seta r\_toneMap “1”  
seta r\_postProcess “1”  
seta r\_floatLightmap “1”  
seta r\_hdr “1”  
seta r\_greyscale “0”  
seta r\_stereoEnabled “0”  
seta r\_subdivisions “2”  
seta r\_vertexLight “0”  
seta r\_simpleMipMaps “1”  
seta r\_customheight “1024”  
seta r\_customwidth “1600”  
seta r\_noborder “0”  
seta r\_fullscreen “1”  
seta r\_mode “-2”  
seta r\_ignorehwgamma “0”  
seta r\_overBrightBits “0”  
seta r\_ext\_multisample “4”  
seta r\_depthbits “24”  
seta r\_stencilbits “8”  
seta r\_colorbits “32”  
seta r\_texturebits “32”  
seta r\_detailtextures “1”  
seta r\_roundImagesDown “1”  
seta r\_picmip “0”  
seta r\_ext\_max\_anisotropy “16”  
seta r\_ext\_texture\_filter\_anisotropic “1”  
seta r\_ext\_direct\_state\_access “1”  
seta r\_arb\_vertex\_array\_object “1”  
seta r\_arb\_seamless\_cube\_map “1”  
seta r\_ext\_framebuffer\_multisample “8”  
seta r\_ext\_texture\_float “1”  
seta r\_ext\_framebuffer\_object “1”  
seta r\_ext\_texture\_env\_add “1”  
seta r\_ext\_compiled\_vertex\_array “1”  
seta r\_ext\_multitexture “1”  
seta r\_ext\_compressed\_textures “0”  
seta r\_allowExtensions “1”

BTW: Glad you are here again! Do you plan to do more cool stuff for ioquake3’s renderer2 again, or even for Spearmint?

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_[View the full topic](https://discourse.ioquake.org/t/change-to-specular-maps/1126)._
