# Awaiting challange - can't connect to remote hosts

**URL:** <https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547>\
**Category:** ioquake3\
**Created:** [September 28, 2015, 10:02pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547 "2015-09-28T22:02:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![bagheera](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/bagheera/32/123_2.png) [@bagheera](https://discourse.ioquake.org/u/bagheera)\
**Post date:** [September 28, 2015, 10:02pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547/1 "2015-09-28T22:02:42Z")

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Hi,  
Are there any known compatibility issues in connecting from ioq3 client (1.36 x64 Linux CPMA mod) to non ioq3 server (running cqn or vanilla 1.32 pr)?  
I have no problem in connecting to my LAN server (1.36 x64 Linux CPMA mod), but i can’t connect to any remote host. I’m able to fetch list from master server but every time only get “awaiting challenge”. Is there any way to debug client\<\>server communication?

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**Author:** ![MrNuclearMonster](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/mrnuclearmonster/32/820_2.png) [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Post date:** [September 28, 2015, 10:44pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547/2 "2015-09-28T22:44:29Z")

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There should be no incompatibility between the 1.32 point release and ioquake3. Please do not use 1.36, upgrade [to a test build](http://ioquake3.org/get-it/test-builds/) immediately.

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**Author:** ![bagheera](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/bagheera/32/123_2.png) [@bagheera](https://discourse.ioquake.org/u/bagheera)\
**Post date:** [October 30, 2015, 11:16pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547/3 "2015-10-30T23:16:15Z")

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It might by some issue with in-game browser. I can connect to hosts directly from console by typing /connect ip:port. I use qxf as external server browser, so it’s not important issue anymore.  
Any reason You recommend newest test build?

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**Author:** ![MrNuclearMonster](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/mrnuclearmonster/32/820_2.png) [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Post date:** [October 30, 2015, 11:27pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547/4 "2015-10-30T23:27:52Z")

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> [@bagheera](#):
>
> Any reason You recommend newest test build?

Yes, because 1.36 is from 2009.

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**Author:** ![bagheera](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/bagheera/32/123_2.png) [@bagheera](https://discourse.ioquake.org/u/bagheera)\
**Post date:** [October 31, 2015, 11:23pm UTC](https://discourse.ioquake.org/t/awaiting-challange-cant-connect-to-remote-hosts/547/5 "2015-10-31T23:23:23Z")

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Thanks for the suggestion. I especially like QuakeLive mouse acceleration patch.  
Anyway my initial reported issue is probably related to CPMA 1.48 mod. I won’t do any further investigations in that matter since i use external server browser.

Good day sir.
