# Audio Problem in Bid For Power

**URL:** <https://discourse.ioquake.org/t/audio-problem-in-bid-for-power/1772>\
**Category:** support\
**Created:** [July 22, 2022, 6:44pm UTC](https://discourse.ioquake.org/t/audio-problem-in-bid-for-power/1772 "2022-07-22T18:44:46Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![LegendGuard](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.ioquake.org/legendguard/32/669_2.png) [@LegendGuard](https://discourse.ioquake.org/u/LegendGuard)\
**Post date:** [August 30, 2023, 10:53pm UTC](https://discourse.ioquake.org/t/audio-problem-in-bid-for-power/1772/6 "2023-08-30T22:53:40Z")

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I discovered what it is.

Read carefully:  
_ **mp3 support - 11/30/2001 by Yrgol** _  
_I added Tim “Timbo” Angus’ mp3 to wav converter into bfp. It can be found at [http://tremulous.sourceforge.net/junk/cg\_mp3decoder/](http://tremulous.sourceforge.net/junk/cg_mp3decoder/)_  
_This will allow us to include more music in the download, since each music file will have a smaller filesize._  
_This will not allow you to play your own mp3’s. It is not an mp3 player, it is an in-game utility to convert mp3’s into a q3-playable format._

Reference: [Official Bid For Power Website - Developer Journals - Yrgol's Developer Journal](https://web.archive.org/web/20020205150340/http://www.bidforpower.com/journals/yrgol.php)

What that does is using a .mp3 file inside `music/` and converting into .menu extension (it could be .wav too). It creates a folder and the resulting converted file.

This converter feature works on Quake3e and Quake 3 1.32 - 1.32c vanilla version, but not on ioquake3 (idk why).

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_[View the full topic](https://discourse.ioquake.org/t/audio-problem-in-bid-for-power/1772)._
