# Uncategorized

**URL:** https://discourse.ioquake.org/c/uncategorized/1.md

[Latest](https://discourse.ioquake.org/latest.md) · [Categories](https://discourse.ioquake.org/categories.md)

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## [About the Uncategorized category](https://discourse.ioquake.org/t/about-the-uncategorized-category/1992)

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**Author:** [@system](https://discourse.ioquake.org/u/system)\
**Replies:** 0\
**Last updated:** [September 19, 2024, 6:18pm UTC](https://discourse.ioquake.org/t/about-the-uncategorized-category/1992 "2024-09-19T18:18:57Z")

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For general discussions that either don’t fit into other categories or fit into multiple categories.

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## [Welcome to the ioquake community forum!](https://discourse.ioquake.org/t/welcome-to-the-ioquake-community-forum/505)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [June 19, 2015, 12:58am UTC](https://discourse.ioquake.org/t/welcome-to-the-ioquake-community-forum/505 "2015-06-19T00:58:05Z")

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You’re in the right place. No question is too small, please ask it if you have one. If you’re just here to chat, that is awesome too. Reply here and introduce yourself or post a new thread. Don’t worry about getting the…

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## [Cant run quake 3](https://discourse.ioquake.org/t/cant-run-quake-3/3165)

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**Author:** [@Quaker](https://discourse.ioquake.org/u/Quaker)\
**Replies:** 2\
**Last updated:** [August 26, 2026, 7:33pm UTC](https://discourse.ioquake.org/t/cant-run-quake-3/3165 "2026-08-26T19:33:12Z")

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Hello all! Im trying to run quake 3. I have a mac m4 running vmware fusion windows 11 and I did all that was asked I believe and it keeps saying “unsupported version (1.1.0) opengl 2.0 is required” Any help would be hig…

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## [Original Quake 3 on Windows XP](https://discourse.ioquake.org/t/original-quake-3-on-windows-xp/3162)

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**Author:** [@aFormerHippy](https://discourse.ioquake.org/u/aFormerHippy)\
**Replies:** 2\
**Last updated:** [July 28, 2026, 3:38am UTC](https://discourse.ioquake.org/t/original-quake-3-on-windows-xp/3162 "2026-07-28T03:38:46Z")

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Hello, my XP computer died recently and I’m trying to rebuild it. However when I try to install Quake 3, I’m getting an error message. Actually two error messages. These are them: I’m hoping someone can help me get this…

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## [How to make old mods compatible](https://discourse.ioquake.org/t/how-to-make-old-mods-compatible/2071)

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**Author:** [@klusht](https://discourse.ioquake.org/u/klusht)\
**Replies:** 7\
**Last updated:** [September 22, 2025, 1:17pm UTC](https://discourse.ioquake.org/t/how-to-make-old-mods-compatible/2071 "2025-09-22T13:17:14Z")

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Hi, I wish to use instagib mod and I found one that is very old (Q3 Mods) and I assume it is not compatible with the latest release of ioquake, as I receive the error “client/serve game mismatch: baseq3-1/” Are there i…

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## [Bug in forum posts (for me ?)](https://discourse.ioquake.org/t/bug-in-forum-posts-for-me/2051)

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**Author:** [@klusht](https://discourse.ioquake.org/u/klusht)\
**Replies:** 2\
**Last updated:** [June 7, 2025, 5:41am UTC](https://discourse.ioquake.org/t/bug-in-forum-posts-for-me/2051 "2025-06-07T05:41:57Z")

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Hi @MrNuclearMonster I see there is a reply to my post, but I am not able to read it. Not sure what access I need, can you please help me fix this. I receive the message: Oops! That page doesn’t exist or is private. …

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## [Can we still have bug fixes?](https://discourse.ioquake.org/t/can-we-still-have-bug-fixes/2050)

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**Author:** [@klusht](https://discourse.ioquake.org/u/klusht)\
**Replies:** 1\
**Last updated:** [June 5, 2025, 4:28am UTC](https://discourse.ioquake.org/t/can-we-still-have-bug-fixes/2050 "2025-06-05T04:28:07Z")

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Hi, I notice there are no new releases or test builds, should I assume that there will be no bug fixing effort ? As I am a big fan of this game, and is the only reason I am still a gamer now, I notice there is an issue…

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## [Cant find listen servers on LAN](https://discourse.ioquake.org/t/cant-find-listen-servers-on-lan/2018)

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**Author:** [@nbkdope](https://discourse.ioquake.org/u/nbkdope)\
**Replies:** 0\
**Last updated:** [February 26, 2025, 7:52am UTC](https://discourse.ioquake.org/t/cant-find-listen-servers-on-lan/2018 "2025-02-26T07:52:33Z")

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Trying to set up two computers with 4 player split screen on each. When I host the server on one PC, I’m able to connect to this instance via the other 3 instances on one computer, but whenever I try to connect from the…

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## [Why cant i post properly and „ooops… sth went wrong“ error occurs?](https://discourse.ioquake.org/t/why-cant-i-post-properly-and-ooops-sth-went-wrong-error-occurs/2006)

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**Author:** [@tocsin](https://discourse.ioquake.org/u/tocsin)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 7:19am UTC](https://discourse.ioquake.org/t/why-cant-i-post-properly-and-ooops-sth-went-wrong-error-occurs/2006 "2024-12-23T07:19:01Z")

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Why cant i post properly and „ooops… sth went wrong“ error occurs?

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## [Strange reflection in ioquake?](https://discourse.ioquake.org/t/strange-reflection-in-ioquake/1995)

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**Author:** [@hipshot](https://discourse.ioquake.org/u/hipshot)\
**Replies:** 0\
**Last updated:** [October 5, 2024, 8:08am UTC](https://discourse.ioquake.org/t/strange-reflection-in-ioquake/1995 "2024-10-05T08:08:37Z")

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I seeing a strange reflection in some map models, I’m not sure why it’s added like that and only in ioquake, but it looks very bad and it’s default, I’m wondering why? And can this be disabled? I think it happens on sur…

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## [Steam Path Problems](https://discourse.ioquake.org/t/steam-path-problems/1926)

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**Author:** [@Sarge](https://discourse.ioquake.org/u/Sarge)\
**Replies:** 1\
**Last updated:** [January 20, 2024, 2:31pm UTC](https://discourse.ioquake.org/t/steam-path-problems/1926 "2024-01-20T14:31:01Z")

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Hello, I’m not very familiar with C/C++, so please excuse any possible misunderstandings on my side. I just compiled the ioquake3 rep on Win 10 and I hope I did so without any mistakes. After running ioq3ded.x86\_64.ex…

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## [Ioquake3 running on a Sun Microsystems PN17JO CRT monitor](https://discourse.ioquake.org/t/ioquake3-running-on-a-sun-microsystems-pn17jo-crt-monitor/1924)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [January 14, 2024, 9:01am UTC](https://discourse.ioquake.org/t/ioquake3-running-on-a-sun-microsystems-pn17jo-crt-monitor/1924 "2024-01-14T09:01:49Z")

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got a good price on a Sun Microsystems PN17JO CRT recently, the perfect way to play the classics. Instant response times, and it’s really a Dell, dude. Though, it’s hooked up to an Apple Silicon mac and tha…

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## [Auto-switching maps](https://discourse.ioquake.org/t/auto-switching-maps/1917)

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**Author:** [@Risen](https://discourse.ioquake.org/u/Risen)\
**Replies:** 2\
**Last updated:** [January 7, 2024, 8:46am UTC](https://discourse.ioquake.org/t/auto-switching-maps/1917 "2024-01-07T08:46:12Z")

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Hi all. I compiled the game for Debian 12 according to the manual for system administrators, then I put it all in Docker and I can play with friends, which makes me very happy. But a question arose. How can I make the m…

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## [Merging server\_compile.sh and start\_server.sh?](https://discourse.ioquake.org/t/merging-server-compile-sh-and-start-server-sh/1910)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [December 19, 2023, 10:51pm UTC](https://discourse.ioquake.org/t/merging-server-compile-sh-and-start-server-sh/1910 "2023-12-19T22:51:32Z")

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I’m looking at these two scripts and doing some improvements to them and was wondering if people had strong feelings either way about merging the two? They both currently do exactly what they say, one just compiles a se…

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## [Problem with Maverick 3D and changing the coordinates of weapon model](https://discourse.ioquake.org/t/problem-with-maverick-3d-and-changing-the-coordinates-of-weapon-model/1861)

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**Author:** [@SolivaN](https://discourse.ioquake.org/u/SolivaN)\
**Replies:** 2\
**Last updated:** [July 3, 2023, 2:43am UTC](https://discourse.ioquake.org/t/problem-with-maverick-3d-and-changing-the-coordinates-of-weapon-model/1861 "2023-07-03T02:43:47Z")

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Hi to everyone. I’m using the md3 editing tool from zturtleman for changing the X, Y, Z coordinates of weapon models. With this I’m making custom PK3’s to correct the weapon FOV for different cg\_fov values. I know that …

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## [Locking a client for LAN Parties/Conventions](https://discourse.ioquake.org/t/locking-a-client-for-lan-parties-conventions/1764)

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**Author:** [@Alby87](https://discourse.ioquake.org/u/Alby87)\
**Replies:** 4\
**Last updated:** [May 9, 2023, 4:02pm UTC](https://discourse.ioquake.org/t/locking-a-client-for-lan-parties-conventions/1764 "2023-05-09T16:02:59Z")

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Hi. Yesterday I went to a convention in Italy where there was an array of PC connected in LAN running Quake 3. I was happy to see so many PCs, but when I seated on one, I noticed that people (mind this, casual people, e…

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## [\[Resolved\] All binary builds are 404'd. Out to lunch](https://discourse.ioquake.org/t/resolved-all-binary-builds-are-404d-out-to-lunch/1826)

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**Author:** [@Danilushka](https://discourse.ioquake.org/u/Danilushka)\
**Replies:** 3\
**Last updated:** [February 4, 2023, 4:48am UTC](https://discourse.ioquake.org/t/resolved-all-binary-builds-are-404d-out-to-lunch/1826 "2023-02-04T04:48:43Z")

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I’ll build from the source because I believe I can and may (macOS M1), but what is going on?

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## [r\_measureOverdraw result always keep 253.33](https://discourse.ioquake.org/t/r-measureoverdraw-result-always-keep-253-33/1790)

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**Author:** [@Zou285289134](https://discourse.ioquake.org/u/Zou285289134)\
**Replies:** 0\
**Last updated:** [November 11, 2022, 7:16pm UTC](https://discourse.ioquake.org/t/r-measureoverdraw-result-always-keep-253-33/1790 "2022-11-11T19:16:21Z")

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I type r\_measureOverdraw 1; r\_speeds 1 in console, but the overdraw measure result looks wrong. whenever the r\_speeds’s dc is always keep 253.33. How do i get correct overdraw measure? Thanks in advance!

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## [QuirkyChirps beta model pack](https://discourse.ioquake.org/t/quirkychirps-beta-model-pack/1351)

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**Author:** [@quirkychirps](https://discourse.ioquake.org/u/quirkychirps)\
**Replies:** 1\
**Last updated:** [July 28, 2019, 2:48pm UTC](https://discourse.ioquake.org/t/quirkychirps-beta-model-pack/1351 "2019-07-28T14:48:19Z")

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Hi all, thanks for your patience - here is the link to my model pack (its far from finished and I don’t know when ill have it finished). Its all in a pk3 so just drop it in base folder and it should be good to go. If…

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## [Quake 3 fire logo](https://discourse.ioquake.org/t/quake-3-fire-logo/1728)

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**Author:** [@\_N1](https://discourse.ioquake.org/u/_N1)\
**Replies:** 1\
**Last updated:** [August 28, 2022, 3:31pm UTC](https://discourse.ioquake.org/t/quake-3-fire-logo/1728 "2022-08-28T15:31:11Z")

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does anyone know what script contains the code for the firey logo banner above the q3 main menu?

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## [Three monitor setup on Mac Studio M1 Max](https://discourse.ioquake.org/t/three-monitor-setup-on-mac-studio-m1-max/1738)

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**Author:** [@whatdoyouguyswannado](https://discourse.ioquake.org/u/whatdoyouguyswannado)\
**Replies:** 0\
**Last updated:** [May 11, 2022, 6:54pm UTC](https://discourse.ioquake.org/t/three-monitor-setup-on-mac-studio-m1-max/1738 "2022-05-11T18:54:11Z")

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I have a three monitor setup on my Mac Studio. I play the game on the middle (main) monitor. The other two monitors just go black, as expected. The issue I’m having is that if I move the mouse too far to the left or righ…

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## [Quake Champions Conversion Mod for Quake 3](https://discourse.ioquake.org/t/quake-champions-conversion-mod-for-quake-3/1729)

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**Author:** [@\_N1](https://discourse.ioquake.org/u/_N1)\
**Replies:** 0\
**Last updated:** [May 5, 2022, 6:43pm UTC](https://discourse.ioquake.org/t/quake-champions-conversion-mod-for-quake-3/1729 "2022-05-05T18:43:58Z")

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currently running in spearmint. here it is so far. mods done by me: -custom made hd icons. -customized color coding for health pickups. -qc sound conversion, with custom entries made in audacity that don’t actually ex…

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## [Some questions regarding this project](https://discourse.ioquake.org/t/some-questions-regarding-this-project/1660)

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**Author:** [@johnny](https://discourse.ioquake.org/u/johnny)\
**Replies:** 1\
**Last updated:** [December 12, 2021, 4:02am UTC](https://discourse.ioquake.org/t/some-questions-regarding-this-project/1660 "2021-12-12T04:02:06Z")

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Hey guys I have some questions regarding this project: I can code in C, right? Will it be statically linked or dynamically linked if I code in C? Is this game engine based on some game or something or can I make whatev…

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## [Implementation of the wildly documented Inverse Square Root Magic Number refinements?](https://discourse.ioquake.org/t/implementation-of-the-wildly-documented-inverse-square-root-magic-number-refinements/1633)

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**Author:** [@gutterpunk](https://discourse.ioquake.org/u/gutterpunk)\
**Replies:** 0\
**Last updated:** [June 28, 2021, 6:10pm UTC](https://discourse.ioquake.org/t/implementation-of-the-wildly-documented-inverse-square-root-magic-number-refinements/1633 "2021-06-28T18:10:59Z")

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Any implementations out there use this bit of information about the Quake 3 sources? Namely changing the famous Magic Number from 0x5F3759DF to 0x5F375A86? Or the 2 line of codes “fix” that invariably give better inve…

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## [Porting to new platforms? Any porting document?](https://discourse.ioquake.org/t/porting-to-new-platforms-any-porting-document/1598)

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**Author:** [@Luca91](https://discourse.ioquake.org/u/Luca91)\
**Replies:** 3\
**Last updated:** [February 22, 2021, 9:46pm UTC](https://discourse.ioquake.org/t/porting-to-new-platforms-any-porting-document/1598 "2021-02-22T21:46:47Z")

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Hi all, since the wiki isn’t available anymore, I’d like to know if any porting documentation actually exists. I’m not a porting expert, but still I’d like to know how much work is involved in porting this to new syste…

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## [Ioquake3 Linux vs ioquake3 Windows (Proton)](https://discourse.ioquake.org/t/ioquake3-linux-vs-ioquake3-windows-proton/1580)

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**Author:** [@ndk](https://discourse.ioquake.org/u/ndk)\
**Replies:** 1\
**Last updated:** [January 19, 2021, 4:14am UTC](https://discourse.ioquake.org/t/ioquake3-linux-vs-ioquake3-windows-proton/1580 "2021-01-19T04:14:17Z")

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I’ve tried ioquake3 with the native linux client and the windows client running in proton… got different results with the same settings. Any ideas why? // I’ve copied the ioquake3 files over the steam installation and r…

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## [Save File Location?](https://discourse.ioquake.org/t/save-file-location/1582)

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**Author:** [@Bageldorf](https://discourse.ioquake.org/u/Bageldorf)\
**Replies:** 1\
**Last updated:** [January 16, 2021, 3:53am UTC](https://discourse.ioquake.org/t/save-file-location/1582 "2021-01-16T03:53:43Z")

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Hello, I just reinstalled windows while backing everything up and all of the quake data got lost, I still have all the files, just don’t know where it is. Where would the quake save file location be for singleplayer? Rea…

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## [When windows binaries will be available?](https://discourse.ioquake.org/t/when-windows-binaries-will-be-available/1544)

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**Author:** [@bolevole](https://discourse.ioquake.org/u/bolevole)\
**Replies:** 0\
**Last updated:** [September 23, 2020, 7:09pm UTC](https://discourse.ioquake.org/t/when-windows-binaries-will-be-available/1544 "2020-09-23T19:09:22Z")

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Year passed since hacking incident, but still no binaries available.

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## [Linux Build -- fatal error: 'SDL\_version.h' file not found](https://discourse.ioquake.org/t/linux-build-fatal-error-sdl-version-h-file-not-found/1526)

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**Author:** [@GoldenKrisp](https://discourse.ioquake.org/u/GoldenKrisp)\
**Replies:** 1\
**Last updated:** [August 7, 2020, 9:29pm UTC](https://discourse.ioquake.org/t/linux-build-fatal-error-sdl-version-h-file-not-found/1526 "2020-08-07T21:29:33Z")

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Compiling in ubuntu with sdl2 library installed (usr/include/SDL2): ubuntu@ubuntu:~/Github/ioq3$ make make\[1\]: Entering directory ‘/home/ubuntu/Github/ioq3’ Building in build/release-linux-x86\_64: PLATFORM: linux A…

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## [Compiling native cgame/ui on Windows](https://discourse.ioquake.org/t/compiling-native-cgame-ui-on-windows/1519)

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**Author:** [@easyfrag](https://discourse.ioquake.org/u/easyfrag)\
**Replies:** 3\
**Last updated:** [July 17, 2020, 10:20pm UTC](https://discourse.ioquake.org/t/compiling-native-cgame-ui-on-windows/1519 "2020-07-17T22:20:18Z")

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Basically I can’t get it to work. The compile works fine, but running the game fails at various stages. I’ve tried: Compiling with Cygwin 64 on Windows10/64. Fail at attempting to load uix86\_64.dll (it’s there!) Cro…

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